A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
V-Sekai
Turki Al-Marri
HAL 9000
Jessica Collins
Arend van Beelen
Dominykas Djacenko
Eric Stokes
Brent Houghton
Ryan Butler
Daniel Porteous
Julian Kanzler
Alexander Balfanz
Stefan Wolf
Jonny Power
Pierce Thompson
Laurence Cullen
Gold
$25 / month
SilvanCodes
VJ Pyree
natepiano
puzzled_squid
doot
Afonso Lage
occuros
Aevyrie Roessler
Hexorg
samflores
Gunstein Vatnar
now I have to make a game with bevy
Pressing Thumbs Games
Sindri Andrason
Slowchop Studios
Skolwind
Dan White
Jack Wolfard
Torstein Grindvik
Victor Bjelkholm
nil (TheRawMeatball)
avi
Ida "Iyes"
RJ
Chris "cdata" Joel
Troels Hoffmeyer
Paul Lackner
doomy
Charlotte
Corvus Prudens
Jakob Getzel
0x0177b11f
Lars Diederich
Jonni Liljamo
Conner Mitchell
RyeToastyO
Kelvie Wong
Mark Emmons
Zgred Fred
Wiktor Ravndal
Danny McGee
Michele Vigilante
Joel Courtney
Kaj-Sören Grunow
Ben Whitley
Erik Ring-Walters
Edward Swartz
Abel Toy
Idris Zaidi
Shira Smith
John Hainline
Antoine Duchenet
Philip Ellison
Maciej Buszko
Philipp Dobler
Arto Bendiken
Rusty XYZ
Konrad Konieczny
Frédéric Jolliton
Fabio Loreggian
Mark Davis
Callim Éthée
Devlyn Nelson
Cristi Cobzarenco
Jordan Halase
Tyler Royer
Mysvac
Владимир Степаненко
Aldis Ruiz
Caitlin Campbell
Alan Jesser
Idler Cloud
Guido Offermans
IceSentry
Matthew Eppelsheimer
Past Donors
Julian Ramirez Ruiseco, Cameron Flannery, Justin Hentz, Brandon Reinhart, Daniel Gallups, Cayle Bray, Jillis Noordhoek, Malek Hodroj, Saveliy Yusufov, Insfollowpro, Cult, Inc., Joost Oudejans, Felix Rath, Yash Kumar, Sunjay Varma, Daniel Grice, Gediminas Gylys, Vollkornaffe, Connor "Aceeri" McCluskey, Jacudibu, Rusticorn, Viet NT, Hugo Peters, Robin Benzinger, Timothy Bertotti, Luukas Kortesniemi, Amelia Mowers, Marius Cobzarenco, Pedro Reis, Xu Liu, rpg EML, Micah Hinckley, Markus Ort, Brian Heineman, Daniel Yokoyama, Peter Lustig, rudderbucky, Joshua Findon, Aaron Blankenship, Kris Warner, Andrea Bueide, Idris Zaidi, John Hainline, Daniel Grice, Brandon Wand, well, now I have to make a game with bevy, Allan Davis, bugcaptor, Subtale, Orange_Murker, rustunit.com, Nicholas Anderson, CooCooCaCha, knutwalker, Dylan P., Augustin Gjini, Jan Klinge, Piot, John Hainline, Jesse Rupe, Adam, Ask Game Studio, indiedevcasts.com, Brett Witty, nezuo, Oleksii Nosov, David M. Lary, Robin Benzinger, TenRayTracedCats, Iryna Chernyshchuk, Julian Laubstein, Justin Turpin, Théo Degioanni, Krzysztof Piskorski, Viktor Kuroljov, Lawrence Holcomb, Carter Anderson, Caleb Yates, Charles Knudson, Alar Okas, Jonathan Plasse, Jiří Švejda, Reshen Amin