A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Arend van Beelen
HAL 9000
Dominykas Djacenko
Jessica Collins
V-Sekai
Pierce Thompson
Stefan Wolf
Alexander Balfanz
Henry Moore
Jonny Power
Daniel Porteous
Ignacy Chełstowski
Eric Stokes
Arnav Mummineni
Julian Kanzler
natepiano
Laurence Cullen
Gold
$25 / month
nil (TheRawMeatball)
Hexorg
Aevyrie Roessler
doomy
puzzled_squid
Pressing Thumbs Games
Chris "cdata" Joel
SilvanCodes
doot
Victor Bjelkholm
VJ Pyree
RJ
Skolwind
Sindri Andrason
Jack Wolfard
now I have to make a game with bevy
Charlotte
Jordan Davidson
occuros
Troels Hoffmeyer
Paul Lackner
Jakob Getzel
samflores
avi
Lars Diederich
Ben Whitley
Tyler Royer
Mark Davis
Erik Ring-Walters
Kelvie Wong
Wiktor Ravndal
Erika Moreau
NNVTN
Maciej Buszko
Caitlin Campbell
Evan Davies
Antoine Duchenet
RyeToastyO
Konrad Konieczny
Michele Vigilante
Idris Zaidi
Philip Ellison
Jaap Elst
Jonni Liljamo
Kev James
Shira Smith
Alan Jesser
Aldis Ruiz
Frédéric Jolliton
John Hainline
Abel Toy
Joshua Manon
Addison Heavner
Goulven Clech
Devlyn Nelson
Jordan Halase
Tyler Parisi
IceSentry
Danny McGee
Conner Mitchell
Kaj-Sören Grunow
Idler Cloud
Markus Siegert
Marcel Nicolay
Edward Swartz
Philipp Dobler
Jason Marsh
Mark Emmons
Rusty XYZ
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Gallups, Brandon Reinhart, Aurelia Rella, Daniel Cazares, Roland Mueller, Joost Oudejans, Saveliy Yusufov, Malek Hodroj, Jillis Noordhoek, Cisco Martinez, Cayle Bray, Tarek Abdel Sater, Cult, Inc., abledbody, Insfollowpro, Brent Houghton, Felix Rath, Sunjay Varma, Joda Interactive, Yash Kumar, Ryan Butler, Daniel Grice, Jacudibu, Vollkornaffe, Viet NT, Turki Al-Marri, Connor "Aceeri" McCluskey, Rusticorn, Gediminas Gylys, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Joel Courtney, Xu Liu, Amelia Mowers, Aaron Blankenship, Владимир Степаненко, rpg EML, Zgred Fred, Fabio Loreggian, Joshua Findon, Dan Exidethos, Br3nnabee, Markus Ort, Joseph Lyons, Brian Heineman, Micah Hinckley, Kris Warner, rudderbucky, Andrea Bueide, Loki Sharp, Zach Geis, Pedro Reis, Kevin Chen, Mysvac, Jan Hohenheim, Daniel Yokoyama, Marius Cobzarenco, Arto Bendiken, Callim Éthée, Peter Lustig, Manuel Mauro, Matthew Eppelsheimer, Guido Offermans, Corvus Prudens, well, now I have to make a game with bevy, Dylan P., Robin Benzinger, Subtale, Daniel Grice, knutwalker, Dan White, Idris Zaidi, CooCooCaCha, Brett Witty, bugcaptor, Augustin Gjini, rustunit.com, Afonso Lage, Nicholas Anderson, natepiano, Gunstein Vatnar, Ask Game Studio, Jesse Rupe, David M. Lary, indiedevcasts.com, Torstein Grindvik, Jan Klinge, Piot, John Hainline, 0x0177b11f, Slowchop Studios, John Hainline, TenRayTracedCats, nezuo, Adam, Ida "Iyes", Allan Davis, Brandon Wand, Oleksii Nosov, Orange_Murker, Iryna Chernyshchuk, Astrago DE, Aaron Friedrich, Lawrence Holcomb, jimmy james, Dani Ballance, Jonathan Plasse, Andrzej Kilijański, Alix BOTT, Lars Schneidenbach, Jiří Švejda, Reshen Amin, Tomas Zemanovic, Krzysztof Piskorski, Carter Anderson, John Munson, Théo Degioanni, Alar Okas, Julian Laubstein, Justin Turpin, Charles Knudson, Katerina Marchan, Viktor Kuroljov, Jaume Singla Valls, Seraiah Kutai, Doce Fernandes, Stefano Schütte, Jiwon Min