A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
V-Sekai
Dominykas Djacenko
HAL 9000
Julian Kanzler
Jonny Power
Eric Stokes
natepiano
Daniel Porteous
Alexander Balfanz
Stefan Wolf
Arnav Mummineni
Henry Moore
Gold
$25 / month
Troels Hoffmeyer
puzzled_squid
Victor Bjelkholm
avi
VJ Pyree
nil (TheRawMeatball)
Pressing Thumbs Games
RJ
Jack Wolfard
doot
samflores
occuros
Chris "cdata" Joel
Jordan Davidson
Sindri Andrason
Hexorg
SilvanCodes
Jakob Getzel
Aevyrie Roessler
Charlotte
Skolwind
Paul Lackner
Erika Moreau
Andrea Vitrano
Philipp Dobler
NNVTN
IceSentry
Niels Andersen
Erik Ring-Walters
Kelvie Wong
Lars Diederich
Tyler Parisi
Konrad Konieczny
Idler Cloud
Frédéric Jolliton
Goulven Clec'h
Antoine Duchenet
Michele Vigilante
Abel Toy
Conner Mitchell
Markus Siegert
Philip Ellison
Edward Swartz
Wiktor Ravndal
Joshua Manon
Pierce Thompson
Tyler Royer
Sophie Kirschner
Shira Smith
Caitlin Campbell
Idris Zaidi
Rusty XYZ
Danny McGee
Alan Jesser
Kev James
Devlyn Nelson
Maciej Buszko
Mark Emmons
Владимир Степаненко
John Hainline
Ben Whitley
Jonni Liljamo
Jordan Halase
Addison Heavner
RyeToastyO
Federico Ravasio
Aldis Ruiz
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Stuart Parmenter, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Daniel Gallups, Daniel Cazares, Aurelia Rella, Roland Mueller, Joost Oudejans, Saveliy Yusufov, Cisco Martinez, Malek Hodroj, Cayle Bray, Jillis Noordhoek, Tarek Abdel Sater, Insfollowpro, Cult, Inc., abledbody, Ignacy Chełstowski, Sunjay Varma, Felix Rath, Ryan Butler, Yash Kumar, Laurence Cullen, Joda Interactive, Brent Houghton, Rusticorn, Jacudibu, Viet NT, Arend van Beelen, Connor "Aceeri" McCluskey, Gediminas Gylys, Vollkornaffe, Turki Al-Marri, Daniel Grice, Hugo Peters, Robin Benzinger, Timothy Bertotti, Luukas Kortesniemi, Marcel Nicolay, Kaj-Sören Grunow, Kris Warner, Zach Geis, Arto Bendiken, Jaap Elst, Pedro Reis, Joel Courtney, Zgred Fred, Daniel Yokoyama, Micah Hinckley, Xu Liu, Matthew Eppelsheimer, Guido Offermans, Mysvac, Markus Ort, Marius Cobzarenco, Loki Sharp, Joseph Lyons, Mark Davis, Jan Hohenheim, Br3nnabee, Dan Exidethos, rudderbucky, Brian Heineman, Manuel Mauro, Aaron Blankenship, rpg EML, Joshua Findon, Andrea Bueide, Callim Éthée, Fabio Loreggian, Gustavo Lee, Peter Lustig, Kevin Chen, Amelia Mowers, Jason Marsh, Daniel Pietrzeniuk, Evan Davies, doomy, CooCooCaCha, Augustin Gjini, Slowchop Studios, Brett Witty, Jesse Rupe, Torstein Grindvik, rustunit.com, Jan Klinge, John Hainline, Gunstein Vatnar, indiedevcasts.com, Dan White, knutwalker, Brandon Wand, TenRayTracedCats, Adam, John Hainline, Piot, David M. Lary, natepiano, Oleksii Nosov, 0x0177b11f, Corvus Prudens, Orange_Murker, Allan Davis, well, now I have to make a game with bevy, Ask Game Studio, nezuo, Dylan P., Afonso Lage, Idris Zaidi, Subtale, Ida "Iyes", bugcaptor, Robin Benzinger, Nicholas Anderson, now I have to make a game with bevy, Daniel Grice, Iryna Chernyshchuk, Astrago DE, Stefano Schütte, Viktor Kuroljov, Jiří Švejda, Seraiah Kutai, Lawrence Holcomb, Krzysztof Piskorski, Justin Turpin, Théo Degioanni, Doce Fernandes, Caleb Yates, Dani Ballance, Alar Okas, Reshen Amin, Jonathan Plasse, Andrzej Kilijański, Katerina Marchan, Carter Anderson, Julian Laubstein, Aaron Friedrich, Charles Knudson, Tomas Zemanovic, Jaume Singla Valls, John Munson, Lars Schneidenbach, Bernd Weber, jimmy james, Alix BOTT, Jiwon Min