A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
Jessica Collins
HAL 9000
V-Sekai
Arend van Beelen
Eric Stokes
Jonny Power
Pierce Thompson
Alexander Balfanz
Ignacy Chełstowski
Arnav Mummineni
Julian Kanzler
natepiano
Henry Moore
Daniel Porteous
Stefan Wolf
Gold
$25 / month
Skolwind
Pressing Thumbs Games
Chris "cdata" Joel
avi
samflores
occuros
now I have to make a game with bevy
SilvanCodes
doomy
puzzled_squid
Paul Lackner
nil (TheRawMeatball)
Aevyrie Roessler
Charlotte
Jordan Davidson
doot
Jack Wolfard
RJ
VJ Pyree
Victor Bjelkholm
Sindri Andrason
Jakob Getzel
Troels Hoffmeyer
Hexorg
Lars Diederich
Wiktor Ravndal
Idris Zaidi
Tyler Royer
Marcel Nicolay
Philip Ellison
Conner Mitchell
Mark Emmons
Konrad Konieczny
John Hainline
Idler Cloud
Michele Vigilante
Danny McGee
Shira Smith
Evan Davies
RyeToastyO
Addison Heavner
Markus Siegert
Tyler Parisi
Frédéric Jolliton
Sophie Kirschner
Maciej Buszko
Jason Marsh
Mark Davis
Philipp Dobler
Rusty XYZ
Goulven Clech
Caitlin Campbell
Kev James
Edward Swartz
Jaap Elst
Jonni Liljamo
Devlyn Nelson
IceSentry
Abel Toy
Kelvie Wong
Jordan Halase
Erika Moreau
Ben Whitley
NNVTN
Joshua Manon
Erik Ring-Walters
Antoine Duchenet
Aldis Ruiz
Alan Jesser
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Daniel Gallups, Brandon Reinhart, Aurelia Rella, Roland Mueller, Joost Oudejans, Malek Hodroj, Cisco Martinez, Tarek Abdel Sater, Jillis Noordhoek, Saveliy Yusufov, Cayle Bray, Cult, Inc., Insfollowpro, abledbody, Felix Rath, Sunjay Varma, Brent Houghton, Laurence Cullen, Ryan Butler, Yash Kumar, Joda Interactive, Vollkornaffe, Daniel Grice, Turki Al-Marri, Jacudibu, Gediminas Gylys, Connor "Aceeri" McCluskey, Viet NT, Rusticorn, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Zach Geis, Pedro Reis, rudderbucky, Joel Courtney, Micah Hinckley, Joseph Lyons, Amelia Mowers, rpg EML, Xu Liu, Brian Heineman, Markus Ort, Loki Sharp, Guido Offermans, Kevin Chen, Marius Cobzarenco, Callim Éthée, Andrea Bueide, Jan Hohenheim, Manuel Mauro, Mysvac, Peter Lustig, Kris Warner, Владимир Степаненко, Fabio Loreggian, Joshua Findon, Kaj-Sören Grunow, Daniel Yokoyama, Arto Bendiken, Br3nnabee, Matthew Eppelsheimer, Zgred Fred, Aaron Blankenship, Dan Exidethos, Torstein Grindvik, nezuo, bugcaptor, rustunit.com, Brett Witty, Jan Klinge, John Hainline, Ask Game Studio, Idris Zaidi, indiedevcasts.com, Allan Davis, Oleksii Nosov, Robin Benzinger, CooCooCaCha, David M. Lary, Nicholas Anderson, Adam, Augustin Gjini, Gunstein Vatnar, Dylan P., Brandon Wand, Slowchop Studios, Piot, Dan White, well, now I have to make a game with bevy, Daniel Grice, John Hainline, TenRayTracedCats, knutwalker, Corvus Prudens, Ida "Iyes", 0x0177b11f, Orange_Murker, Jesse Rupe, Afonso Lage, Subtale, natepiano, Iryna Chernyshchuk, Astrago DE, John Munson, Aaron Friedrich, Jaume Singla Valls, Reshen Amin, Dani Ballance, Carter Anderson, Stefano Schütte, Doce Fernandes, Alix BOTT, Théo Degioanni, Alar Okas, jimmy james, Andrzej Kilijański, Katerina Marchan, Julian Laubstein, Charles Knudson, Seraiah Kutai, Justin Turpin, Tomas Zemanovic, Lawrence Holcomb, Lars Schneidenbach, Jonathan Plasse, Krzysztof Piskorski, Jiří Švejda, Viktor Kuroljov, Jiwon Min