A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
Dominykas Djacenko
HAL 9000
V-Sekai
Daniel Porteous
Henry Moore
Stefan Wolf
Arnav Mummineni
natepiano
Julian Kanzler
Eric Stokes
Alexander Balfanz
Jonny Power
Gold
$25 / month
occuros
Jordan Davidson
samflores
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RJ
SilvanCodes
Chris "cdata" Joel
Hexorg
Sindri Andrason
Skolwind
Pressing Thumbs Games
Victor Bjelkholm
Aevyrie Roessler
Jack Wolfard
Paul Lackner
nil (TheRawMeatball)
puzzled_squid
doot
Charlotte
avi
Troels Hoffmeyer
Niels Andersen
Pierce Thompson
RyeToastyO
NNVTN
Rusty XYZ
Владимир Степаненко
IceSentry
Frédéric Jolliton
Ben Whitley
Erik Ring-Walters
Addison Heavner
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Philip Ellison
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Mark Emmons
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Abel Toy
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Kelvie Wong
Konrad Konieczny
Idler Cloud
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Gustavo Lee
Jonni Liljamo
Shira Smith
Devlyn Nelson
William Cahill
Alan Jesser
Idris Zaidi
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Aldis Ruiz
Federico Ravasio
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Edward Swartz
Joshua Manon
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Stuart Parmenter, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Daniel Gallups, Aurelia Rella, Daniel Cazares, Roland Mueller, Joost Oudejans, Cayle Bray, Cisco Martinez, Malek Hodroj, Tarek Abdel Sater, Jillis Noordhoek, Saveliy Yusufov, Cult, Inc., Insfollowpro, abledbody, Joda Interactive, Yash Kumar, Felix Rath, Laurence Cullen, Ignacy Chełstowski, Sunjay Varma, Brent Houghton, Ryan Butler, Vollkornaffe, Rusticorn, Connor "Aceeri" McCluskey, Gediminas Gylys, Turki Al-Marri, Viet NT, Daniel Grice, Jacudibu, Arend van Beelen, Hugo Peters, Robin Benzinger, Timothy Bertotti, Luukas Kortesniemi, Pedro Reis, Evan Davies, Arto Bendiken, rpg EML, Danny McGee, Br3nnabee, Marcel Nicolay, Jan Hohenheim, Peter Lustig, Marius Cobzarenco, Kris Warner, Amelia Mowers, Jason Marsh, Dan Exidethos, rudderbucky, Mark Davis, Matthew Eppelsheimer, Callim Éthée, Fabio Loreggian, Brian Heineman, Aaron Blankenship, Kaj-Sören Grunow, Joshua Findon, Daniel Yokoyama, Andrea Bueide, Mysvac, Daniel Pietrzeniuk, Zgred Fred, Zach Geis, Markus Ort, Micah Hinckley, Joseph Lyons, Joel Courtney, Manuel Mauro, Xu Liu, Jaap Elst, Kevin Chen, Loki Sharp, Guido Offermans, bugcaptor, Orange_Murker, Gunstein Vatnar, Brett Witty, Jan Klinge, doomy, Idris Zaidi, indiedevcasts.com, Daniel Grice, Dan White, John Hainline, Afonso Lage, John Hainline, David M. Lary, Augustin Gjini, Jesse Rupe, Dylan P., knutwalker, Corvus Prudens, Ida "Iyes", Torstein Grindvik, Allan Davis, Adam, Subtale, Ask Game Studio, now I have to make a game with bevy, well, now I have to make a game with bevy, Nicholas Anderson, Jakob Getzel, TenRayTracedCats, natepiano, Oleksii Nosov, Brandon Wand, 0x0177b11f, CooCooCaCha, Piot, Slowchop Studios, nezuo, Robin Benzinger, rustunit.com, Iryna Chernyshchuk, Astrago DE, Jonathan Plasse, Krzysztof Piskorski, Alix BOTT, Alar Okas, Lawrence Holcomb, Carter Anderson, Andrzej Kilijański, jimmy james, Viktor Kuroljov, Lars Schneidenbach, Reshen Amin, Jiří Švejda, John Munson, Aaron Friedrich, Justin Turpin, Katerina Marchan, Julian Laubstein, Caleb Yates, Tomas Zemanovic, Théo Degioanni, Charles Knudson, Jaume Singla Valls, Dani Ballance, Doce Fernandes, Seraiah Kutai, Stefano Schütte, Jiwon Min