A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
HAL 9000
V-Sekai
Dominykas Djacenko
Arnav Mummineni
Alexander Balfanz
Julian Kanzler
natepiano
Daniel Porteous
Stefan Wolf
Jonny Power
Eric Stokes
Henry Moore
Gold
$25 / month
Jakob Getzel
doot
puzzled_squid
Skolwind
RJ
VJ Pyree
Aevyrie Roessler
nil (TheRawMeatball)
Charlotte
Troels Hoffmeyer
avi
SilvanCodes
Chris "cdata" Joel
occuros
Sindri Andrason
samflores
Jack Wolfard
Victor Bjelkholm
Hexorg
Jordan Davidson
Pressing Thumbs Games
Paul Lackner
Lars Diederich
Alan Jesser
Joshua Manon
Antoine Duchenet
Shira Smith
Aldis Ruiz
Erika Moreau
Philipp Dobler
Conner Mitchell
Devlyn Nelson
Pierce Thompson
Konrad Konieczny
Jordan Halase
Sophie Kirschner
IceSentry
Michele Vigilante
Caitlin Campbell
Ben Whitley
Frédéric Jolliton
Andrea Vitrano
Goulven Clec'h
Tyler Royer
Rusty XYZ
Abel Toy
Erik Ring-Walters
Kev James
NNVTN
Tyler Parisi
Niels Andersen
Idris Zaidi
Jonni Liljamo
Edward Swartz
Владимир Степаненко
Kelvie Wong
Idler Cloud
RyeToastyO
John Hainline
Markus Siegert
Mark Emmons
Addison Heavner
Maciej Buszko
Wiktor Ravndal
Philip Ellison
Danny McGee
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Stuart Parmenter, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Gallups, Daniel Cazares, Aurelia Rella, Brandon Reinhart, Roland Mueller, Joost Oudejans, Saveliy Yusufov, Cisco Martinez, Cayle Bray, Tarek Abdel Sater, Malek Hodroj, Jillis Noordhoek, Cult, Inc., Insfollowpro, abledbody, Laurence Cullen, Yash Kumar, Ignacy Chełstowski, Sunjay Varma, Joda Interactive, Felix Rath, Ryan Butler, Brent Houghton, Daniel Grice, Vollkornaffe, Rusticorn, Viet NT, Turki Al-Marri, Arend van Beelen, Jacudibu, Gediminas Gylys, Connor "Aceeri" McCluskey, Hugo Peters, Robin Benzinger, Timothy Bertotti, Luukas Kortesniemi, Fabio Loreggian, Xu Liu, Evan Davies, Manuel Mauro, rudderbucky, Andrea Bueide, Kris Warner, Markus Ort, Kevin Chen, Guido Offermans, Loki Sharp, Amelia Mowers, Gustavo Lee, Micah Hinckley, Mark Davis, Matthew Eppelsheimer, Jason Marsh, Marius Cobzarenco, Br3nnabee, Callim Éthée, Joel Courtney, Mysvac, Marcel Nicolay, Jaap Elst, Brian Heineman, Arto Bendiken, rpg EML, Daniel Yokoyama, Jan Hohenheim, Kaj-Sören Grunow, Joseph Lyons, Pedro Reis, Dan Exidethos, Zach Geis, Daniel Pietrzeniuk, Zgred Fred, Joshua Findon, Peter Lustig, Aaron Blankenship, Slowchop Studios, doomy, Daniel Grice, Brandon Wand, Afonso Lage, David M. Lary, Corvus Prudens, CooCooCaCha, nezuo, Dylan P., Brett Witty, Dan White, Augustin Gjini, TenRayTracedCats, Subtale, Adam, natepiano, Jan Klinge, knutwalker, Ask Game Studio, John Hainline, Gunstein Vatnar, Piot, bugcaptor, rustunit.com, Orange_Murker, indiedevcasts.com, Robin Benzinger, Torstein Grindvik, Oleksii Nosov, Allan Davis, Jesse Rupe, 0x0177b11f, Idris Zaidi, now I have to make a game with bevy, John Hainline, Ida "Iyes", Nicholas Anderson, well, now I have to make a game with bevy, Astrago DE, Iryna Chernyshchuk, Alix BOTT, Doce Fernandes, Reshen Amin, Bernd Weber, Lars Schneidenbach, jimmy james, Caleb Yates, Justin Turpin, Jaume Singla Valls, Lawrence Holcomb, Jonathan Plasse, Katerina Marchan, Krzysztof Piskorski, Charles Knudson, Tomas Zemanovic, Seraiah Kutai, Viktor Kuroljov, Dani Ballance, Alar Okas, John Munson, Carter Anderson, Jiří Švejda, Aaron Friedrich, Théo Degioanni, Andrzej Kilijański, Stefano Schütte, Julian Laubstein, Jiwon Min