A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
HAL 9000
Dominykas Djacenko
V-Sekai
Alexander Balfanz
Henry Moore
Jonny Power
Arnav Mummineni
natepiano
Daniel Porteous
Julian Kanzler
Stefan Wolf
Eric Stokes
Gold
$25 / month
RJ
Sindri Andrason
Chris "cdata" Joel
samflores
occuros
VJ Pyree
Troels Hoffmeyer
SilvanCodes
nil (TheRawMeatball)
Hexorg
avi
Skolwind
Charlotte
Pressing Thumbs Games
Jordan Davidson
Aevyrie Roessler
Victor Bjelkholm
puzzled_squid
Paul Lackner
Jack Wolfard
doot
Niels Andersen
Michele Vigilante
Rusty XYZ
Kev James
Markus Siegert
Conner Mitchell
Devlyn Nelson
Gustavo Lee
John Hainline
Jordan Halase
Andrea Vitrano
Philipp Dobler
Caitlin Campbell
Ben Whitley
Pierce Thompson
Abel Toy
Federico Ravasio
Erik Ring-Walters
Kelvie Wong
Konrad Konieczny
Alan Jesser
Frédéric Jolliton
Joshua Manon
Mark Emmons
Idler Cloud
IceSentry
Antoine Duchenet
Jonni Liljamo
Lars Diederich
Maciej Buszko
NNVTN
Shira Smith
Sophie Kirschner
Tyler Royer
Erika Moreau
William Cahill
Goulven Clec'h
Philip Ellison
Idris Zaidi
Addison Heavner
Tyler Parisi
Wiktor Ravndal
Edward Swartz
Aldis Ruiz
RyeToastyO
Владимир Степаненко
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Stuart Parmenter, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Daniel Gallups, Aurelia Rella, Daniel Cazares, Roland Mueller, Joost Oudejans, Jillis Noordhoek, Malek Hodroj, Cayle Bray, Tarek Abdel Sater, Saveliy Yusufov, Cisco Martinez, Insfollowpro, abledbody, Cult, Inc., Ignacy Chełstowski, Ryan Butler, Brent Houghton, Yash Kumar, Sunjay Varma, Joda Interactive, Felix Rath, Laurence Cullen, Connor "Aceeri" McCluskey, Gediminas Gylys, Vollkornaffe, Turki Al-Marri, Daniel Grice, Rusticorn, Arend van Beelen, Viet NT, Jacudibu, Robin Benzinger, Hugo Peters, Timothy Bertotti, Luukas Kortesniemi, Br3nnabee, Guido Offermans, rudderbucky, rpg EML, Joel Courtney, Pedro Reis, Xu Liu, Loki Sharp, Zach Geis, Micah Hinckley, Kevin Chen, Andrea Bueide, Jaap Elst, Aaron Blankenship, Joshua Findon, Kaj-Sören Grunow, Marcel Nicolay, Arto Bendiken, Kris Warner, Danny McGee, Joseph Lyons, Mysvac, Jason Marsh, Marius Cobzarenco, Peter Lustig, Callim Éthée, Amelia Mowers, Brian Heineman, Daniel Yokoyama, Dan Exidethos, Fabio Loreggian, Evan Davies, Markus Ort, Matthew Eppelsheimer, Daniel Pietrzeniuk, Zgred Fred, Manuel Mauro, Jan Hohenheim, Mark Davis, Idris Zaidi, CooCooCaCha, Corvus Prudens, Nicholas Anderson, Augustin Gjini, knutwalker, indiedevcasts.com, Allan Davis, Ida "Iyes", Oleksii Nosov, Jan Klinge, Torstein Grindvik, Subtale, Brandon Wand, Orange_Murker, well, now I have to make a game with bevy, Afonso Lage, Ask Game Studio, Slowchop Studios, John Hainline, Dylan P., Gunstein Vatnar, rustunit.com, Robin Benzinger, David M. Lary, bugcaptor, Jesse Rupe, doomy, Brett Witty, now I have to make a game with bevy, natepiano, TenRayTracedCats, nezuo, John Hainline, Piot, Dan White, Daniel Grice, Jakob Getzel, Adam, 0x0177b11f, Iryna Chernyshchuk, Astrago DE, Dani Ballance, Charles Knudson, Lars Schneidenbach, jimmy james, Viktor Kuroljov, Jaume Singla Valls, Jiří Švejda, Jonathan Plasse, Reshen Amin, Carter Anderson, Lawrence Holcomb, Julian Laubstein, Seraiah Kutai, Justin Turpin, Krzysztof Piskorski, Théo Degioanni, Doce Fernandes, Alar Okas, Alix BOTT, Aaron Friedrich, Katerina Marchan, Caleb Yates, John Munson, Tomas Zemanovic, Bernd Weber, Andrzej Kilijański, Stefano Schütte, Jiwon Min