A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
V-Sekai
Dominykas Djacenko
Arend van Beelen
HAL 9000
Laurence Cullen
Daniel Porteous
Alexander Balfanz
Stefan Wolf
Pierce Thompson
natepiano
Eric Stokes
Julian Kanzler
Jonny Power
Gold
$25 / month
Skolwind
Pressing Thumbs Games
Hexorg
Aevyrie Roessler
Troels Hoffmeyer
doot
SilvanCodes
Chris "cdata" Joel
samflores
RJ
doomy
Charlotte
VJ Pyree
puzzled_squid
avi
Jakob Getzel
Jordan Davidson
occuros
Paul Lackner
Jack Wolfard
now I have to make a game with bevy
nil (TheRawMeatball)
Sindri Andrason
Addison Heavner
Kev James
Joshua Manon
Danny McGee
Ben Whitley
Jaap Elst
Caitlin Campbell
Erika Moreau
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RyeToastyO
Alan Jesser
Lars Diederich
Philipp Dobler
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Rusty XYZ
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Devlyn Nelson
Idris Zaidi
Jason Marsh
Mark Davis
John Hainline
Conner Mitchell
Jordan Halase
Aldis Ruiz
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NNVTN
Tyler Royer
Markus Siegert
Kaj-Sören Grunow
IceSentry
Mark Emmons
Kelvie Wong
Evan Davies
Abel Toy
Erik Ring-Walters
Jonni Liljamo
Frédéric Jolliton
Edward Swartz
Antoine Duchenet
Philip Ellison
Goulven Clech
Idler Cloud
Shira Smith
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Gallups, Daniel Cazares, Brandon Reinhart, Roland Mueller, Joost Oudejans, Cayle Bray, Malek Hodroj, Tarek Abdel Sater, Jillis Noordhoek, Saveliy Yusufov, abledbody, Cult, Inc., Insfollowpro, Joda Interactive, Yash Kumar, Sunjay Varma, Felix Rath, Ryan Butler, Brent Houghton, Rusticorn, Viet NT, Turki Al-Marri, Daniel Grice, Connor "Aceeri" McCluskey, Vollkornaffe, Jacudibu, Gediminas Gylys, Robin Benzinger, Hugo Peters, Ignacy Chełstowski, Timothy Bertotti, Luukas Kortesniemi, Andrea Bueide, Xu Liu, Arto Bendiken, Zgred Fred, Joel Courtney, Daniel Yokoyama, Pedro Reis, Kris Warner, rudderbucky, Markus Ort, Marius Cobzarenco, Fabio Loreggian, Matthew Eppelsheimer, Callim Éthée, Guido Offermans, Amelia Mowers, Dan Exidethos, Mysvac, Владимир Степаненко, Zach Geis, Joshua Findon, Peter Lustig, Jan Hohenheim, Loki Sharp, Aaron Blankenship, Br3nnabee, Manuel Mauro, Brian Heineman, rpg EML, Kevin Chen, Joseph Lyons, Micah Hinckley, CooCooCaCha, TenRayTracedCats, Brett Witty, John Hainline, nezuo, Adam, Nicholas Anderson, Idris Zaidi, natepiano, Oleksii Nosov, Afonso Lage, rustunit.com, 0x0177b11f, Gunstein Vatnar, Jan Klinge, Ask Game Studio, Dan White, well, now I have to make a game with bevy, Slowchop Studios, Corvus Prudens, indiedevcasts.com, bugcaptor, Orange_Murker, Torstein Grindvik, Robin Benzinger, knutwalker, David M. Lary, Victor Bjelkholm, Augustin Gjini, Subtale, Brandon Wand, Daniel Grice, Allan Davis, Ida "Iyes", Dylan P., John Hainline, Piot, Jesse Rupe, Astrago DE, Iryna Chernyshchuk, Jaume Singla Valls, John Munson, Carter Anderson, Katerina Marchan, Caleb Yates, Jiří Švejda, jimmy james, Reshen Amin, Seraiah Kutai, Lawrence Holcomb, Andrzej Kilijański, Dani Ballance, Tomas Zemanovic, Aaron Friedrich, Alar Okas, Krzysztof Piskorski, Jonathan Plasse, Doce Fernandes, Lars Schneidenbach, Viktor Kuroljov, Charles Knudson, Julian Laubstein, Justin Turpin, Théo Degioanni, Jiwon Min