A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Arend van Beelen
HAL 9000
Jessica Collins
V-Sekai
Dominykas Djacenko
Alexander Balfanz
Eric Stokes
Jonny Power
Daniel Porteous
Stefan Wolf
Laurence Cullen
natepiano
Julian Kanzler
Pierce Thompson
Gold
$25 / month
Jakob Getzel
VJ Pyree
puzzled_squid
Skolwind
doot
nil (TheRawMeatball)
Hexorg
now I have to make a game with bevy
Paul Lackner
samflores
Chris "cdata" Joel
RJ
Pressing Thumbs Games
Sindri Andrason
Troels Hoffmeyer
Jordan Davidson
Aevyrie Roessler
doomy
SilvanCodes
Jack Wolfard
Victor Bjelkholm
avi
occuros
Charlotte
NNVTN
Mark Davis
Edward Swartz
John Hainline
Danny McGee
Devlyn Nelson
Abel Toy
Philip Ellison
Ben Whitley
Konrad Konieczny
Wiktor Ravndal
Erik Ring-Walters
Evan Davies
Frédéric Jolliton
Shira Smith
Mark Emmons
Idler Cloud
RyeToastyO
Philipp Dobler
Kelvie Wong
Erika Moreau
IceSentry
Rusty XYZ
Jonni Liljamo
Tyler Royer
Alan Jesser
Aldis Ruiz
Jason Marsh
Michele Vigilante
Caitlin Campbell
Conner Mitchell
Joshua Manon
Maciej Buszko
Lars Diederich
Kev James
Markus Siegert
Jordan Halase
Idris Zaidi
Jaap Elst
Addison Heavner
Kaj-Sören Grunow
Antoine Duchenet
Goulven Clech
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Gallups, Brandon Reinhart, Daniel Cazares, Roland Mueller, Joost Oudejans, Saveliy Yusufov, Malek Hodroj, Jillis Noordhoek, Tarek Abdel Sater, Cayle Bray, Cult, Inc., Insfollowpro, Sunjay Varma, Felix Rath, Ryan Butler, Yash Kumar, Joda Interactive, Brent Houghton, Rusticorn, Turki Al-Marri, Connor "Aceeri" McCluskey, Viet NT, Daniel Grice, Gediminas Gylys, Jacudibu, Vollkornaffe, Hugo Peters, Robin Benzinger, Ignacy Chełstowski, Luukas Kortesniemi, Timothy Bertotti, Brian Heineman, Kevin Chen, Amelia Mowers, rudderbucky, Micah Hinckley, Daniel Yokoyama, Manuel Mauro, Peter Lustig, Matthew Eppelsheimer, Andrea Bueide, Владимир Степаненко, Br3nnabee, Xu Liu, Joshua Findon, Arto Bendiken, Markus Ort, Guido Offermans, Jan Hohenheim, Aaron Blankenship, Zgred Fred, rpg EML, Callim Éthée, Marius Cobzarenco, Kris Warner, Joseph Lyons, Dan Exidethos, Pedro Reis, Fabio Loreggian, Joel Courtney, Loki Sharp, Mysvac, Zach Geis, Allan Davis, bugcaptor, Daniel Grice, natepiano, 0x0177b11f, Gunstein Vatnar, Dan White, nezuo, Jan Klinge, David M. Lary, Torstein Grindvik, Slowchop Studios, John Hainline, well, now I have to make a game with bevy, Brandon Wand, Idris Zaidi, Ask Game Studio, John Hainline, CooCooCaCha, Corvus Prudens, Jesse Rupe, Robin Benzinger, Piot, Nicholas Anderson, Ida "Iyes", Dylan P., Oleksii Nosov, Orange_Murker, Subtale, indiedevcasts.com, rustunit.com, knutwalker, Adam, Afonso Lage, Augustin Gjini, Brett Witty, TenRayTracedCats, Astrago DE, Iryna Chernyshchuk, Seraiah Kutai, Charles Knudson, Théo Degioanni, Reshen Amin, Tomas Zemanovic, Lars Schneidenbach, Carter Anderson, Andrzej Kilijański, Justin Turpin, Jonathan Plasse, Lawrence Holcomb, John Munson, Aaron Friedrich, Krzysztof Piskorski, Viktor Kuroljov, Alar Okas, Doce Fernandes, Julian Laubstein, Jaume Singla Valls, Caleb Yates, jimmy james, Jiří Švejda, Katerina Marchan, Dani Ballance, Jiwon Min