A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
V-Sekai
Jessica Collins
Arend van Beelen
Dominykas Djacenko
HAL 9000
Eric Stokes
Stefan Wolf
Ryan Butler
natepiano
Jonny Power
Joda Interactive
Julian Kanzler
Daniel Porteous
Laurence Cullen
Brent Houghton
Alexander Balfanz
Gold
$25 / month
doot
Paul Lackner
Pressing Thumbs Games
Sindri Andrason
Jakob Getzel
Chris "cdata" Joel
Skolwind
doomy
Victor Bjelkholm
SilvanCodes
Charlotte
Jack Wolfard
nil (TheRawMeatball)
RJ
Dan White
puzzled_squid
Hexorg
Aevyrie Roessler
avi
Gunstein Vatnar
samflores
Troels Hoffmeyer
now I have to make a game with bevy
Torstein Grindvik
occuros
VJ Pyree
Slowchop Studios
Jordan Halase
Erik Ring-Walters
NNVTN
Rusty XYZ
Edward Swartz
Aldis Ruiz
John Hainline
Kev James
Kelvie Wong
Idris Zaidi
Maciej Buszko
Devlyn Nelson
Mysvac
Conner Mitchell
Alan Jesser
Lars Diederich
Michele Vigilante
Idler Cloud
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IceSentry
Wiktor Ravndal
Markus Siegert
Shira Smith
Guido Offermans
Tyler Royer
Philipp Dobler
Joshua Manon
Mark Davis
Zgred Fred
Jason Marsh
Mark Emmons
Frédéric Jolliton
Arto Bendiken
Antoine Duchenet
Caitlin Campbell
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Kaj-Sören Grunow
Amelia Mowers
Joel Courtney
Danny McGee
Ben Whitley
Loki Sharp
Abel Toy
Past Donors
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