A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
Jessica Collins
V-Sekai
Arend van Beelen
HAL 9000
Alexander Balfanz
Jonny Power
Arnav Mummineni
Stefan Wolf
Ignacy Chełstowski
Daniel Porteous
Eric Stokes
Pierce Thompson
Henry Moore
natepiano
Julian Kanzler
Gold
$25 / month
Jack Wolfard
Aevyrie Roessler
now I have to make a game with bevy
Chris "cdata" Joel
occuros
Pressing Thumbs Games
Paul Lackner
puzzled_squid
doot
RJ
Jakob Getzel
doomy
samflores
avi
Victor Bjelkholm
Sindri Andrason
Hexorg
Charlotte
SilvanCodes
VJ Pyree
nil (TheRawMeatball)
Skolwind
Troels Hoffmeyer
Jordan Davidson
Kelvie Wong
Marcel Nicolay
Andrea Vitrano
IceSentry
John Hainline
Goulven Clech
Ben Whitley
Erika Moreau
Jason Marsh
Mark Davis
Jordan Halase
Abel Toy
Sophie Kirschner
Antoine Duchenet
Aldis Ruiz
Alan Jesser
RyeToastyO
Markus Siegert
Conner Mitchell
Tyler Parisi
Erik Ring-Walters
Maciej Buszko
Joshua Manon
Idler Cloud
Michele Vigilante
Tyler Royer
Kev James
Wiktor Ravndal
Addison Heavner
NNVTN
Mark Emmons
Lars Diederich
Rusty XYZ
Philipp Dobler
Gustavo Lee
Evan Davies
Jaap Elst
Devlyn Nelson
Konrad Konieczny
Frédéric Jolliton
Shira Smith
Edward Swartz
Danny McGee
Caitlin Campbell
Philip Ellison
Idris Zaidi
Jonni Liljamo
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Aurelia Rella, Daniel Gallups, Daniel Cazares, Brandon Reinhart, Roland Mueller, Joost Oudejans, Tarek Abdel Sater, Cayle Bray, Malek Hodroj, Saveliy Yusufov, Cisco Martinez, Jillis Noordhoek, Insfollowpro, abledbody, Cult, Inc., Yash Kumar, Sunjay Varma, Felix Rath, Laurence Cullen, Brent Houghton, Ryan Butler, Joda Interactive, Rusticorn, Connor "Aceeri" McCluskey, Gediminas Gylys, Viet NT, Jacudibu, Vollkornaffe, Daniel Grice, Turki Al-Marri, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Владимир Степаненко, Markus Ort, Kevin Chen, Br3nnabee, Dan Exidethos, Andrea Bueide, Micah Hinckley, Mysvac, Brian Heineman, Xu Liu, Zgred Fred, Pedro Reis, Aaron Blankenship, Matthew Eppelsheimer, Loki Sharp, Marius Cobzarenco, Joseph Lyons, Joel Courtney, Zach Geis, Kris Warner, rudderbucky, Manuel Mauro, Callim Éthée, Arto Bendiken, Kaj-Sören Grunow, Daniel Yokoyama, Joshua Findon, Jan Hohenheim, Amelia Mowers, rpg EML, Guido Offermans, Peter Lustig, Fabio Loreggian, David M. Lary, nezuo, Torstein Grindvik, well, now I have to make a game with bevy, Oleksii Nosov, John Hainline, 0x0177b11f, Jan Klinge, Piot, Dylan P., TenRayTracedCats, natepiano, Augustin Gjini, Daniel Grice, Jesse Rupe, Adam, Idris Zaidi, Slowchop Studios, Robin Benzinger, Ask Game Studio, John Hainline, Dan White, knutwalker, Brett Witty, Allan Davis, Subtale, indiedevcasts.com, rustunit.com, CooCooCaCha, Ida "Iyes", bugcaptor, Orange_Murker, Brandon Wand, Nicholas Anderson, Corvus Prudens, Gunstein Vatnar, Afonso Lage, Iryna Chernyshchuk, Astrago DE, Katerina Marchan, Théo Degioanni, Jonathan Plasse, Alix BOTT, Tomas Zemanovic, Reshen Amin, Stefano Schütte, Julian Laubstein, John Munson, Andrzej Kilijański, Lawrence Holcomb, Lars Schneidenbach, Jaume Singla Valls, Alar Okas, Carter Anderson, Justin Turpin, Krzysztof Piskorski, Seraiah Kutai, Viktor Kuroljov, Jiří Švejda, Doce Fernandes, Charles Knudson, Aaron Friedrich, Dani Ballance, jimmy james, Jiwon Min