A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
Arend van Beelen
HAL 9000
Jessica Collins
V-Sekai
Daniel Porteous
Stefan Wolf
Alexander Balfanz
Julian Kanzler
natepiano
Laurence Cullen
Jonny Power
Pierce Thompson
Eric Stokes
Gold
$25 / month
Chris "cdata" Joel
doot
nil (TheRawMeatball)
avi
samflores
Hexorg
RJ
Jordan Davidson
Paul Lackner
VJ Pyree
now I have to make a game with bevy
Jakob Getzel
occuros
SilvanCodes
doomy
Pressing Thumbs Games
puzzled_squid
Sindri Andrason
Troels Hoffmeyer
Aevyrie Roessler
Charlotte
Skolwind
Jack Wolfard
Maciej Buszko
Mark Davis
Abel Toy
Markus Siegert
IceSentry
Danny McGee
Tyler Royer
Rusty XYZ
Erika Moreau
Shira Smith
Erik Ring-Walters
Goulven Clech
Devlyn Nelson
NNVTN
Edward Swartz
Conner Mitchell
Idris Zaidi
Jaap Elst
Michele Vigilante
Kaj-Sören Grunow
Konrad Konieczny
Idler Cloud
Kev James
Addison Heavner
Aldis Ruiz
Jason Marsh
Kelvie Wong
Evan Davies
RyeToastyO
Jordan Halase
Frédéric Jolliton
Lars Diederich
Joshua Manon
Antoine Duchenet
Jonni Liljamo
Philipp Dobler
Alan Jesser
Mark Emmons
Philip Ellison
John Hainline
Wiktor Ravndal
Caitlin Campbell
Ben Whitley
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Gallups, Brandon Reinhart, Daniel Cazares, Roland Mueller, Joost Oudejans, Jillis Noordhoek, Cayle Bray, Saveliy Yusufov, Malek Hodroj, Tarek Abdel Sater, Insfollowpro, Cult, Inc., abledbody, Joda Interactive, Yash Kumar, Sunjay Varma, Felix Rath, Ryan Butler, Brent Houghton, Viet NT, Jacudibu, Daniel Grice, Turki Al-Marri, Rusticorn, Gediminas Gylys, Connor "Aceeri" McCluskey, Vollkornaffe, Hugo Peters, Robin Benzinger, Ignacy Chełstowski, Timothy Bertotti, Luukas Kortesniemi, Zach Geis, Joshua Findon, Guido Offermans, Joseph Lyons, Aaron Blankenship, rpg EML, Manuel Mauro, Dan Exidethos, Marius Cobzarenco, Markus Ort, Kris Warner, Daniel Yokoyama, rudderbucky, Pedro Reis, Callim Éthée, Joel Courtney, Brian Heineman, Kevin Chen, Zgred Fred, Matthew Eppelsheimer, Jan Hohenheim, Fabio Loreggian, Peter Lustig, Amelia Mowers, Xu Liu, Br3nnabee, Mysvac, Владимир Степаненко, Andrea Bueide, Arto Bendiken, Loki Sharp, Micah Hinckley, Dan White, Oleksii Nosov, Ida "Iyes", 0x0177b11f, David M. Lary, rustunit.com, Augustin Gjini, Corvus Prudens, TenRayTracedCats, Brett Witty, Slowchop Studios, Orange_Murker, indiedevcasts.com, Nicholas Anderson, Daniel Grice, nezuo, Jesse Rupe, John Hainline, Torstein Grindvik, Jan Klinge, well, now I have to make a game with bevy, Victor Bjelkholm, Ask Game Studio, Robin Benzinger, Afonso Lage, knutwalker, Dylan P., John Hainline, Idris Zaidi, Allan Davis, CooCooCaCha, Gunstein Vatnar, Subtale, Brandon Wand, natepiano, bugcaptor, Adam, Piot, Iryna Chernyshchuk, Astrago DE, Katerina Marchan, Krzysztof Piskorski, Carter Anderson, Charles Knudson, John Munson, Doce Fernandes, Théo Degioanni, Seraiah Kutai, Jiří Švejda, Aaron Friedrich, Julian Laubstein, Caleb Yates, Viktor Kuroljov, Tomas Zemanovic, Andrzej Kilijański, Alar Okas, Jonathan Plasse, Jaume Singla Valls, Lars Schneidenbach, jimmy james, Reshen Amin, Lawrence Holcomb, Dani Ballance, Justin Turpin, Jiwon Min