A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
Dominykas Djacenko
Arend van Beelen
V-Sekai
HAL 9000
Arnav Mummineni
Pierce Thompson
Henry Moore
natepiano
Alexander Balfanz
Jonny Power
Ignacy Chełstowski
Eric Stokes
Daniel Porteous
Stefan Wolf
Julian Kanzler
Gold
$25 / month
Aevyrie Roessler
Jack Wolfard
doomy
puzzled_squid
Jordan Davidson
Pressing Thumbs Games
Victor Bjelkholm
Skolwind
Sindri Andrason
occuros
Troels Hoffmeyer
RJ
VJ Pyree
Jakob Getzel
SilvanCodes
Chris "cdata" Joel
Hexorg
Paul Lackner
doot
nil (TheRawMeatball)
Charlotte
samflores
avi
now I have to make a game with bevy
IceSentry
Evan Davies
Rusty XYZ
Aldis Ruiz
Philipp Dobler
Marcel Nicolay
Devlyn Nelson
Mark Davis
Addison Heavner
Maciej Buszko
Jason Marsh
Abel Toy
Ben Whitley
NNVTN
Sophie Kirschner
Konrad Konieczny
Shira Smith
Philip Ellison
John Hainline
Alan Jesser
Frédéric Jolliton
Edward Swartz
Idris Zaidi
Antoine Duchenet
Mark Emmons
Kev James
Tyler Parisi
Caitlin Campbell
Kelvie Wong
Jordan Halase
Joshua Manon
Lars Diederich
Tyler Royer
Jaap Elst
Erik Ring-Walters
Markus Siegert
Jonni Liljamo
Conner Mitchell
Erika Moreau
Danny McGee
Idler Cloud
Goulven Clech
Michele Vigilante
Wiktor Ravndal
RyeToastyO
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Brandon Reinhart, Aurelia Rella, Daniel Gallups, Roland Mueller, Joost Oudejans, Tarek Abdel Sater, Saveliy Yusufov, Malek Hodroj, Cayle Bray, Jillis Noordhoek, Cisco Martinez, abledbody, Insfollowpro, Cult, Inc., Felix Rath, Brent Houghton, Joda Interactive, Yash Kumar, Ryan Butler, Laurence Cullen, Sunjay Varma, Gediminas Gylys, Vollkornaffe, Turki Al-Marri, Rusticorn, Jacudibu, Daniel Grice, Viet NT, Connor "Aceeri" McCluskey, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Matthew Eppelsheimer, Guido Offermans, Manuel Mauro, Zgred Fred, Joshua Findon, Loki Sharp, Zach Geis, Andrea Bueide, Marius Cobzarenco, Kaj-Sören Grunow, Mysvac, Arto Bendiken, Amelia Mowers, Peter Lustig, Kevin Chen, Dan Exidethos, Callim Éthée, Владимир Степаненко, Fabio Loreggian, Brian Heineman, Aaron Blankenship, Joel Courtney, Markus Ort, Br3nnabee, rpg EML, Pedro Reis, Jan Hohenheim, Kris Warner, Micah Hinckley, Xu Liu, Joseph Lyons, rudderbucky, Daniel Yokoyama, knutwalker, Brett Witty, Idris Zaidi, CooCooCaCha, indiedevcasts.com, Torstein Grindvik, Slowchop Studios, natepiano, Dan White, David M. Lary, TenRayTracedCats, John Hainline, Allan Davis, Daniel Grice, well, now I have to make a game with bevy, Afonso Lage, John Hainline, Augustin Gjini, Adam, Jesse Rupe, rustunit.com, Nicholas Anderson, Oleksii Nosov, Dylan P., Ask Game Studio, Corvus Prudens, Gunstein Vatnar, 0x0177b11f, Robin Benzinger, Orange_Murker, Ida "Iyes", Subtale, nezuo, bugcaptor, Piot, Jan Klinge, Brandon Wand, Iryna Chernyshchuk, Astrago DE, Katerina Marchan, Stefano Schütte, Théo Degioanni, Reshen Amin, Carter Anderson, Krzysztof Piskorski, Viktor Kuroljov, Tomas Zemanovic, Jiří Švejda, Andrzej Kilijański, Charles Knudson, Lars Schneidenbach, Jaume Singla Valls, Justin Turpin, Alar Okas, jimmy james, Jonathan Plasse, John Munson, Dani Ballance, Alix BOTT, Julian Laubstein, Seraiah Kutai, Doce Fernandes, Aaron Friedrich, Lawrence Holcomb, Jiwon Min