A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
V-Sekai
Jessica Collins
HAL 9000
Stefan Wolf
Arnav Mummineni
natepiano
Eric Stokes
Julian Kanzler
Henry Moore
Jonny Power
Daniel Porteous
Alexander Balfanz
Gold
$25 / month
RJ
Paul Lackner
Pressing Thumbs Games
doot
nil (TheRawMeatball)
Chris "cdata" Joel
puzzled_squid
Jordan Davidson
Sindri Andrason
Hexorg
Jack Wolfard
VJ Pyree
avi
Aevyrie Roessler
SilvanCodes
Troels Hoffmeyer
Skolwind
occuros
samflores
Victor Bjelkholm
Jakob Getzel
Charlotte
Erik Ring-Walters
Andrea Vitrano
Philip Ellison
Shira Smith
Alan Jesser
Kelvie Wong
Edward Swartz
Abel Toy
Michele Vigilante
Pierce Thompson
Frédéric Jolliton
Jordan Halase
Addison Heavner
Jonni Liljamo
Maciej Buszko
Mark Emmons
Kev James
Sophie Kirschner
Idler Cloud
Markus Siegert
Ben Whitley
Rusty XYZ
Владимир Степаненко
Idris Zaidi
Conner Mitchell
Wiktor Ravndal
Federico Ravasio
Danny McGee
IceSentry
Tyler Parisi
Caitlin Campbell
Lars Diederich
Antoine Duchenet
Aldis Ruiz
NNVTN
RyeToastyO
Konrad Konieczny
Philipp Dobler
Niels Andersen
Erika Moreau
Joshua Manon
Devlyn Nelson
Goulven Clec'h
Tyler Royer
John Hainline
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Stuart Parmenter, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Gallups, Daniel Cazares, Aurelia Rella, Brandon Reinhart, Roland Mueller, Joost Oudejans, Cayle Bray, Jillis Noordhoek, Saveliy Yusufov, Malek Hodroj, Tarek Abdel Sater, Cisco Martinez, abledbody, Insfollowpro, Cult, Inc., Yash Kumar, Ignacy Chełstowski, Sunjay Varma, Laurence Cullen, Felix Rath, Ryan Butler, Brent Houghton, Joda Interactive, Viet NT, Arend van Beelen, Rusticorn, Connor "Aceeri" McCluskey, Jacudibu, Daniel Grice, Turki Al-Marri, Gediminas Gylys, Vollkornaffe, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Br3nnabee, rpg EML, Micah Hinckley, Callim Éthée, Dan Exidethos, Jaap Elst, Jason Marsh, Mark Davis, Mysvac, Marius Cobzarenco, Daniel Yokoyama, Aaron Blankenship, Marcel Nicolay, Brian Heineman, Kaj-Sören Grunow, Kris Warner, Joshua Findon, Xu Liu, Joseph Lyons, Kevin Chen, Zgred Fred, Amelia Mowers, Daniel Pietrzeniuk, Guido Offermans, Pedro Reis, rudderbucky, Arto Bendiken, Markus Ort, Peter Lustig, Zach Geis, Fabio Loreggian, Matthew Eppelsheimer, Evan Davies, Loki Sharp, Manuel Mauro, Joel Courtney, Andrea Bueide, Jan Hohenheim, Gustavo Lee, Subtale, knutwalker, Afonso Lage, Nicholas Anderson, natepiano, Jesse Rupe, indiedevcasts.com, Allan Davis, John Hainline, Orange_Murker, John Hainline, Jan Klinge, Brandon Wand, TenRayTracedCats, Gunstein Vatnar, Dylan P., Daniel Grice, Oleksii Nosov, CooCooCaCha, well, now I have to make a game with bevy, Corvus Prudens, 0x0177b11f, bugcaptor, Piot, Torstein Grindvik, doomy, David M. Lary, Dan White, nezuo, rustunit.com, Robin Benzinger, Augustin Gjini, Ask Game Studio, Adam, Ida "Iyes", Brett Witty, Slowchop Studios, Idris Zaidi, now I have to make a game with bevy, Iryna Chernyshchuk, Astrago DE, Carter Anderson, jimmy james, Jiří Švejda, Lars Schneidenbach, Katerina Marchan, Viktor Kuroljov, John Munson, Seraiah Kutai, Justin Turpin, Tomas Zemanovic, Caleb Yates, Julian Laubstein, Reshen Amin, Doce Fernandes, Dani Ballance, Charles Knudson, Alar Okas, Andrzej Kilijański, Théo Degioanni, Lawrence Holcomb, Jonathan Plasse, Stefano Schütte, Krzysztof Piskorski, Jaume Singla Valls, Aaron Friedrich, Alix BOTT, Bernd Weber, Jiwon Min