A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
V-Sekai
Arend van Beelen
Jessica Collins
HAL 9000
Eric Stokes
Stefan Wolf
Daniel Porteous
natepiano
Alexander Balfanz
Julian Kanzler
Pierce Thompson
Laurence Cullen
Jonny Power
Gold
$25 / month
Skolwind
Jakob Getzel
Charlotte
Victor Bjelkholm
Chris "cdata" Joel
now I have to make a game with bevy
RJ
SilvanCodes
VJ Pyree
Paul Lackner
doomy
Jordan Davidson
doot
Hexorg
samflores
Pressing Thumbs Games
Sindri Andrason
Troels Hoffmeyer
puzzled_squid
Aevyrie Roessler
occuros
nil (TheRawMeatball)
Jack Wolfard
avi
Mark Davis
Kelvie Wong
Frédéric Jolliton
Michele Vigilante
Lars Diederich
Mark Emmons
John Hainline
Philip Ellison
Edward Swartz
Jason Marsh
Danny McGee
Jaap Elst
Tyler Royer
Konrad Konieczny
RyeToastyO
Erika Moreau
Abel Toy
Idris Zaidi
Antoine Duchenet
Joshua Manon
Evan Davies
Maciej Buszko
Devlyn Nelson
Addison Heavner
Kaj-Sören Grunow
Rusty XYZ
Caitlin Campbell
Goulven Clech
Aldis Ruiz
Jonni Liljamo
Shira Smith
NNVTN
Kev James
Wiktor Ravndal
Philipp Dobler
Conner Mitchell
IceSentry
Markus Siegert
Idler Cloud
Alan Jesser
Ben Whitley
Jordan Halase
Erik Ring-Walters
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Daniel Cazares, Daniel Gallups, Roland Mueller, Joost Oudejans, Malek Hodroj, Jillis Noordhoek, Cisco Martinez, Cayle Bray, Saveliy Yusufov, Tarek Abdel Sater, abledbody, Cult, Inc., Insfollowpro, Yash Kumar, Joda Interactive, Sunjay Varma, Brent Houghton, Ryan Butler, Felix Rath, Rusticorn, Daniel Grice, Connor "Aceeri" McCluskey, Turki Al-Marri, Vollkornaffe, Jacudibu, Viet NT, Gediminas Gylys, Hugo Peters, Robin Benzinger, Ignacy Chełstowski, Timothy Bertotti, Luukas Kortesniemi, rudderbucky, Br3nnabee, Brian Heineman, Daniel Yokoyama, Jan Hohenheim, Dan Exidethos, Manuel Mauro, Andrea Bueide, Kris Warner, Владимир Степаненко, Guido Offermans, Matthew Eppelsheimer, Zach Geis, Marius Cobzarenco, Joel Courtney, Pedro Reis, Callim Éthée, Markus Ort, Arto Bendiken, Kevin Chen, rpg EML, Loki Sharp, Fabio Loreggian, Amelia Mowers, Micah Hinckley, Joshua Findon, Joseph Lyons, Zgred Fred, Mysvac, Xu Liu, Aaron Blankenship, Peter Lustig, Jesse Rupe, David M. Lary, rustunit.com, Corvus Prudens, Piot, indiedevcasts.com, Allan Davis, Dan White, John Hainline, Ida "Iyes", Gunstein Vatnar, TenRayTracedCats, Torstein Grindvik, Nicholas Anderson, John Hainline, Afonso Lage, Brett Witty, Ask Game Studio, bugcaptor, Oleksii Nosov, Slowchop Studios, knutwalker, Brandon Wand, Idris Zaidi, Augustin Gjini, CooCooCaCha, Orange_Murker, nezuo, Adam, 0x0177b11f, Dylan P., Subtale, Robin Benzinger, well, now I have to make a game with bevy, natepiano, Jan Klinge, Daniel Grice, Astrago DE, Iryna Chernyshchuk, Lars Schneidenbach, jimmy james, Caleb Yates, Théo Degioanni, Alix BOTT, Jiří Švejda, Krzysztof Piskorski, Doce Fernandes, John Munson, Charles Knudson, Aaron Friedrich, Jaume Singla Valls, Carter Anderson, Julian Laubstein, Jonathan Plasse, Katerina Marchan, Dani Ballance, Andrzej Kilijański, Viktor Kuroljov, Reshen Amin, Lawrence Holcomb, Tomas Zemanovic, Alar Okas, Seraiah Kutai, Justin Turpin, Jiwon Min