A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
V-Sekai
Dominykas Djacenko
HAL 9000
Arnav Mummineni
Jonny Power
Alexander Balfanz
Daniel Porteous
Julian Kanzler
Henry Moore
natepiano
Eric Stokes
Stefan Wolf
Gold
$25 / month
Charlotte
puzzled_squid
Sindri Andrason
Hexorg
doot
Jack Wolfard
Chris "cdata" Joel
nil (TheRawMeatball)
Paul Lackner
RJ
samflores
Jakob Getzel
Victor Bjelkholm
avi
SilvanCodes
Jordan Davidson
Troels Hoffmeyer
Skolwind
VJ Pyree
Pressing Thumbs Games
Aevyrie Roessler
occuros
Andrea Vitrano
Abel Toy
Philip Ellison
Mark Emmons
Joshua Manon
Tyler Royer
Tyler Parisi
NNVTN
Erik Ring-Walters
Frédéric Jolliton
Devlyn Nelson
Shira Smith
Владимир Степаненко
Alan Jesser
Jonni Liljamo
Idler Cloud
Erika Moreau
Goulven Clec'h
Kelvie Wong
Wiktor Ravndal
Edward Swartz
Lars Diederich
Addison Heavner
Konrad Konieczny
Jordan Halase
Philipp Dobler
Sophie Kirschner
IceSentry
Idris Zaidi
Michele Vigilante
Rusty XYZ
Conner Mitchell
Pierce Thompson
John Hainline
Markus Siegert
Kev James
Danny McGee
Antoine Duchenet
Niels Andersen
Aldis Ruiz
Maciej Buszko
Ben Whitley
Caitlin Campbell
RyeToastyO
Past Donors
Julian Ramirez Ruiseco, Stuart Parmenter, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Gallups, Brandon Reinhart, Aurelia Rella, Daniel Cazares, Roland Mueller, Joost Oudejans, Cayle Bray, Tarek Abdel Sater, Malek Hodroj, Saveliy Yusufov, Jillis Noordhoek, Cisco Martinez, Cult, Inc., Insfollowpro, abledbody, Felix Rath, Ryan Butler, Laurence Cullen, Yash Kumar, Joda Interactive, Sunjay Varma, Ignacy Chełstowski, Brent Houghton, Connor "Aceeri" McCluskey, Vollkornaffe, Arend van Beelen, Jacudibu, Rusticorn, Gediminas Gylys, Turki Al-Marri, Viet NT, Daniel Grice, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Xu Liu, Micah Hinckley, Evan Davies, Loki Sharp, Guido Offermans, Fabio Loreggian, Br3nnabee, Marius Cobzarenco, Marcel Nicolay, Andrea Bueide, Joshua Findon, Zach Geis, Jaap Elst, Peter Lustig, Mysvac, rudderbucky, Jan Hohenheim, Callim Éthée, Mark Davis, Daniel Pietrzeniuk, Kevin Chen, Kaj-Sören Grunow, Brian Heineman, Aaron Blankenship, Manuel Mauro, Zgred Fred, Kris Warner, Jason Marsh, Daniel Yokoyama, Pedro Reis, rpg EML, Amelia Mowers, Joseph Lyons, Markus Ort, Dan Exidethos, Joel Courtney, Matthew Eppelsheimer, Arto Bendiken, Gustavo Lee, well, now I have to make a game with bevy, TenRayTracedCats, nezuo, CooCooCaCha, Subtale, 0x0177b11f, Orange_Murker, Oleksii Nosov, Augustin Gjini, John Hainline, Piot, Gunstein Vatnar, Corvus Prudens, Torstein Grindvik, Ask Game Studio, Ida "Iyes", Brett Witty, Daniel Grice, Brandon Wand, Afonso Lage, Jan Klinge, knutwalker, bugcaptor, Idris Zaidi, natepiano, Adam, Dylan P., Jesse Rupe, rustunit.com, Slowchop Studios, David M. Lary, Robin Benzinger, indiedevcasts.com, Nicholas Anderson, John Hainline, Dan White, Allan Davis, now I have to make a game with bevy, doomy, Astrago DE, Iryna Chernyshchuk, Julian Laubstein, Justin Turpin, Tomas Zemanovic, John Munson, Dani Ballance, Andrzej Kilijański, Charles Knudson, Carter Anderson, Seraiah Kutai, Viktor Kuroljov, Reshen Amin, Katerina Marchan, Krzysztof Piskorski, Jiří Švejda, Alar Okas, Aaron Friedrich, jimmy james, Bernd Weber, Jonathan Plasse, Jaume Singla Valls, Alix BOTT, Théo Degioanni, Lawrence Holcomb, Doce Fernandes, Caleb Yates, Lars Schneidenbach, Stefano Schütte, Jiwon Min