A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
V-Sekai
HAL 9000
Arend van Beelen
Dominykas Djacenko
Eric Stokes
Laurence Cullen
Stefan Wolf
Jonny Power
Julian Kanzler
Daniel Porteous
natepiano
Alexander Balfanz
Pierce Thompson
Gold
$25 / month
occuros
RJ
doomy
Jakob Getzel
Troels Hoffmeyer
SilvanCodes
samflores
nil (TheRawMeatball)
Pressing Thumbs Games
Aevyrie Roessler
puzzled_squid
Chris "cdata" Joel
doot
Charlotte
Skolwind
Jack Wolfard
Sindri Andrason
now I have to make a game with bevy
Victor Bjelkholm
Hexorg
Jordan Davidson
avi
Paul Lackner
VJ Pyree
Frédéric Jolliton
Rusty XYZ
Jaap Elst
Caitlin Campbell
Kev James
Abel Toy
Idler Cloud
Philipp Dobler
Maciej Buszko
Konrad Konieczny
Jordan Halase
Evan Davies
Erik Ring-Walters
Edward Swartz
Devlyn Nelson
Antoine Duchenet
Joshua Manon
Goulven Clech
NNVTN
Michele Vigilante
Idris Zaidi
Philip Ellison
John Hainline
Addison Heavner
Shira Smith
Lars Diederich
Erika Moreau
Wiktor Ravndal
Tyler Royer
Markus Siegert
Conner Mitchell
Danny McGee
RyeToastyO
IceSentry
Aldis Ruiz
Mark Davis
Ben Whitley
Kelvie Wong
Alan Jesser
Mark Emmons
Kaj-Sören Grunow
Jason Marsh
Jonni Liljamo
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Daniel Gallups, Brandon Reinhart, Roland Mueller, Joost Oudejans, Tarek Abdel Sater, Saveliy Yusufov, Jillis Noordhoek, Cayle Bray, Malek Hodroj, Insfollowpro, Cult, Inc., abledbody, Joda Interactive, Felix Rath, Ryan Butler, Brent Houghton, Yash Kumar, Sunjay Varma, Turki Al-Marri, Gediminas Gylys, Daniel Grice, Viet NT, Rusticorn, Vollkornaffe, Jacudibu, Connor "Aceeri" McCluskey, Hugo Peters, Robin Benzinger, Ignacy Chełstowski, Luukas Kortesniemi, Timothy Bertotti, Callim Éthée, Markus Ort, Joseph Lyons, Joshua Findon, Владимир Степаненко, rpg EML, Fabio Loreggian, Arto Bendiken, Loki Sharp, Aaron Blankenship, Zgred Fred, Micah Hinckley, Peter Lustig, Br3nnabee, Matthew Eppelsheimer, Kris Warner, Xu Liu, Guido Offermans, Joel Courtney, Kevin Chen, Amelia Mowers, Daniel Yokoyama, Andrea Bueide, Zach Geis, Pedro Reis, rudderbucky, Brian Heineman, Marius Cobzarenco, Jan Hohenheim, Manuel Mauro, Mysvac, Dan Exidethos, Augustin Gjini, 0x0177b11f, Jesse Rupe, Oleksii Nosov, Torstein Grindvik, bugcaptor, natepiano, Piot, rustunit.com, indiedevcasts.com, Jan Klinge, TenRayTracedCats, Adam, David M. Lary, Gunstein Vatnar, Idris Zaidi, well, now I have to make a game with bevy, Dylan P., CooCooCaCha, knutwalker, Daniel Grice, Robin Benzinger, Dan White, Ida "Iyes", Subtale, nezuo, Afonso Lage, John Hainline, John Hainline, Corvus Prudens, Nicholas Anderson, Slowchop Studios, Orange_Murker, Ask Game Studio, Allan Davis, Brandon Wand, Brett Witty, Iryna Chernyshchuk, Astrago DE, Krzysztof Piskorski, Julian Laubstein, jimmy james, Jiří Švejda, Théo Degioanni, Jaume Singla Valls, Viktor Kuroljov, Carter Anderson, Jonathan Plasse, Reshen Amin, Lars Schneidenbach, John Munson, Caleb Yates, Dani Ballance, Andrzej Kilijański, Katerina Marchan, Lawrence Holcomb, Charles Knudson, Justin Turpin, Tomas Zemanovic, Alar Okas, Doce Fernandes, Seraiah Kutai, Aaron Friedrich, Jiwon Min