A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
V-Sekai
HAL 9000
Jessica Collins
Henry Moore
Arnav Mummineni
Jonny Power
Julian Kanzler
natepiano
Stefan Wolf
Daniel Porteous
Alexander Balfanz
Eric Stokes
Gold
$25 / month
Paul Lackner
Jack Wolfard
doot
Charlotte
Troels Hoffmeyer
occuros
nil (TheRawMeatball)
avi
Skolwind
samflores
Jordan Davidson
Sindri Andrason
Hexorg
puzzled_squid
Aevyrie Roessler
SilvanCodes
VJ Pyree
Pressing Thumbs Games
Chris "cdata" Joel
RJ
Victor Bjelkholm
NNVTN
Idler Cloud
Kev James
Kelvie Wong
Antoine Duchenet
Alan Jesser
Niels Andersen
Markus Siegert
Goulven Clec'h
IceSentry
Konrad Konieczny
Wiktor Ravndal
Ben Rensmann
Edward Swartz
Idris Zaidi
Andrea Vitrano
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Shira Smith
Pierce Thompson
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Michele Vigilante
Jordan Halase
Gustavo Lee
Addison Heavner
Mark Emmons
William Cahill
RyeToastyO
Frédéric Jolliton
Erik Ring-Walters
Federico Ravasio
Lars Diederich
Tyler Parisi
Joshua Manon
Devlyn Nelson
Jonni Liljamo
Владимир Степаненко
Tyler Royer
Philip Ellison
John Hainline
Aldis Ruiz
Abel Toy
Conner Mitchell
Caitlin Campbell
Erika Moreau
Maciej Buszko
Ben Whitley
Rusty XYZ
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Stuart Parmenter, Kevin Rose, Cameron Flannery, Justin Hentz, Aurelia Rella, Daniel Cazares, Brandon Reinhart, Daniel Gallups, Roland Mueller, Joost Oudejans, Tarek Abdel Sater, Jillis Noordhoek, Malek Hodroj, Cayle Bray, Cisco Martinez, Saveliy Yusufov, Cult, Inc., Insfollowpro, abledbody, Brent Houghton, Felix Rath, Ryan Butler, Laurence Cullen, Sunjay Varma, Ignacy Chełstowski, Joda Interactive, Yash Kumar, Jacudibu, Turki Al-Marri, Viet NT, Connor "Aceeri" McCluskey, Gediminas Gylys, Arend van Beelen, Daniel Grice, Vollkornaffe, Rusticorn, Robin Benzinger, Hugo Peters, Luukas Kortesniemi, Timothy Bertotti, Kaj-Sören Grunow, Dan Exidethos, Kevin Chen, Callim Éthée, Pedro Reis, Mark Davis, Joshua Findon, Kris Warner, Mysvac, Danny McGee, Evan Davies, Daniel Yokoyama, Brian Heineman, Fabio Loreggian, Br3nnabee, Andrea Bueide, Amelia Mowers, Loki Sharp, Aaron Blankenship, Marius Cobzarenco, Micah Hinckley, Zgred Fred, Guido Offermans, rudderbucky, Jan Hohenheim, Peter Lustig, Xu Liu, Joel Courtney, Markus Ort, Jaap Elst, Matthew Eppelsheimer, Manuel Mauro, Marcel Nicolay, Daniel Pietrzeniuk, Zach Geis, Arto Bendiken, Joseph Lyons, rpg EML, Jason Marsh, CooCooCaCha, bugcaptor, Jakob Getzel, Brett Witty, John Hainline, Subtale, Augustin Gjini, Idris Zaidi, Slowchop Studios, doomy, Ida "Iyes", David M. Lary, Allan Davis, 0x0177b11f, nezuo, rustunit.com, Adam, Piot, well, now I have to make a game with bevy, Nicholas Anderson, TenRayTracedCats, Dan White, John Hainline, Corvus Prudens, Jan Klinge, Robin Benzinger, Ask Game Studio, Daniel Grice, Afonso Lage, natepiano, Gunstein Vatnar, Torstein Grindvik, Orange_Murker, now I have to make a game with bevy, Oleksii Nosov, indiedevcasts.com, Brandon Wand, knutwalker, Jesse Rupe, Dylan P., Iryna Chernyshchuk, Astrago DE, John Munson, jimmy james, Julian Laubstein, Jonathan Plasse, Lawrence Holcomb, Katerina Marchan, Krzysztof Piskorski, Alix BOTT, Justin Turpin, Aaron Friedrich, Jaume Singla Valls, Caleb Yates, Andrzej Kilijański, Carter Anderson, Doce Fernandes, Théo Degioanni, Jiří Švejda, Seraiah Kutai, Viktor Kuroljov, Reshen Amin, Tomas Zemanovic, Dani Ballance, Alar Okas, Lars Schneidenbach, Stefano Schütte, Charles Knudson, Jiwon Min