A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
HAL 9000
V-Sekai
Jessica Collins
Alexander Balfanz
Arnav Mummineni
Daniel Porteous
Eric Stokes
natepiano
Henry Moore
Stefan Wolf
Jonny Power
Julian Kanzler
Gold
$25 / month
RJ
Charlotte
Victor Bjelkholm
SilvanCodes
Jack Wolfard
Pressing Thumbs Games
Aevyrie Roessler
Hexorg
samflores
nil (TheRawMeatball)
Chris "cdata" Joel
Skolwind
Troels Hoffmeyer
Sindri Andrason
doot
puzzled_squid
avi
VJ Pyree
occuros
Paul Lackner
Jordan Davidson
Michele Vigilante
Addison Heavner
Gustavo Lee
Sophie Kirschner
Kev James
Markus Siegert
Shira Smith
Aldis Ruiz
Jordan Halase
Tyler Parisi
Ben Whitley
Devlyn Nelson
Maciej Buszko
Idris Zaidi
Kelvie Wong
Conner Mitchell
Wiktor Ravndal
Alan Jesser
Philip Ellison
Rusty XYZ
Lars Diederich
Idler Cloud
Goulven Clec'h
Pierce Thompson
Frédéric Jolliton
Erika Moreau
Владимир Степаненко
Abel Toy
Caitlin Campbell
IceSentry
Edward Swartz
Philipp Dobler
RyeToastyO
William Cahill
Tyler Royer
Niels Andersen
Antoine Duchenet
John Hainline
Mark Emmons
Andrea Vitrano
Konrad Konieczny
Jonni Liljamo
Erik Ring-Walters
Federico Ravasio
NNVTN
Joshua Manon
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Stuart Parmenter, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Aurelia Rella, Daniel Cazares, Brandon Reinhart, Daniel Gallups, Roland Mueller, Joost Oudejans, Cisco Martinez, Cayle Bray, Tarek Abdel Sater, Jillis Noordhoek, Malek Hodroj, Saveliy Yusufov, Insfollowpro, abledbody, Cult, Inc., Brent Houghton, Ryan Butler, Laurence Cullen, Yash Kumar, Sunjay Varma, Joda Interactive, Ignacy Chełstowski, Felix Rath, Rusticorn, Daniel Grice, Arend van Beelen, Turki Al-Marri, Vollkornaffe, Viet NT, Gediminas Gylys, Jacudibu, Connor "Aceeri" McCluskey, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Callim Éthée, Andrea Bueide, Kevin Chen, Br3nnabee, Loki Sharp, Jason Marsh, Amelia Mowers, Peter Lustig, Kris Warner, Daniel Yokoyama, Jan Hohenheim, rpg EML, Pedro Reis, Marcel Nicolay, Evan Davies, Arto Bendiken, Zgred Fred, Kaj-Sören Grunow, Joseph Lyons, Joel Courtney, Joshua Findon, Brian Heineman, Matthew Eppelsheimer, Danny McGee, Mysvac, rudderbucky, Micah Hinckley, Aaron Blankenship, Zach Geis, Guido Offermans, Xu Liu, Mark Davis, Markus Ort, Marius Cobzarenco, Fabio Loreggian, Jaap Elst, Manuel Mauro, Daniel Pietrzeniuk, Dan Exidethos, well, now I have to make a game with bevy, natepiano, David M. Lary, knutwalker, nezuo, Daniel Grice, Nicholas Anderson, doomy, Dylan P., Idris Zaidi, Torstein Grindvik, TenRayTracedCats, Corvus Prudens, John Hainline, Slowchop Studios, Allan Davis, Brett Witty, 0x0177b11f, Adam, Ida "Iyes", Orange_Murker, Piot, Afonso Lage, Jan Klinge, indiedevcasts.com, Dan White, Jesse Rupe, CooCooCaCha, Gunstein Vatnar, Subtale, Brandon Wand, Robin Benzinger, bugcaptor, Oleksii Nosov, John Hainline, Jakob Getzel, Augustin Gjini, rustunit.com, Ask Game Studio, now I have to make a game with bevy, Astrago DE, Iryna Chernyshchuk, Jonathan Plasse, Alar Okas, Lars Schneidenbach, Doce Fernandes, Aaron Friedrich, Caleb Yates, Justin Turpin, Julian Laubstein, Théo Degioanni, Charles Knudson, Andrzej Kilijański, Krzysztof Piskorski, John Munson, Katerina Marchan, Dani Ballance, Lawrence Holcomb, Tomas Zemanovic, Alix BOTT, Jiří Švejda, Carter Anderson, jimmy james, Seraiah Kutai, Reshen Amin, Jaume Singla Valls, Stefano Schütte, Viktor Kuroljov, Jiwon Min