A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
V-Sekai
Dominykas Djacenko
HAL 9000
Stefan Wolf
Alexander Balfanz
Henry Moore
Jonny Power
Daniel Porteous
natepiano
Julian Kanzler
Eric Stokes
Arnav Mummineni
Gold
$25 / month
Troels Hoffmeyer
samflores
SilvanCodes
Sindri Andrason
puzzled_squid
Chris "cdata" Joel
Skolwind
Jordan Davidson
occuros
Victor Bjelkholm
Aevyrie Roessler
avi
Jack Wolfard
RJ
Pressing Thumbs Games
Paul Lackner
Hexorg
Charlotte
nil (TheRawMeatball)
doot
VJ Pyree
Devlyn Nelson
Idler Cloud
Goulven Clec'h
NNVTN
Sophie Kirschner
Aldis Ruiz
Federico Ravasio
Andrea Vitrano
Alan Jesser
Jordan Halase
Philipp Dobler
Jonni Liljamo
IceSentry
Addison Heavner
Kev James
Philip Ellison
Michele Vigilante
Konrad Konieczny
Antoine Duchenet
Edward Swartz
Maciej Buszko
Markus Siegert
Abel Toy
Ben Rensmann
Владимир Степаненко
Tyler Royer
Frédéric Jolliton
Kelvie Wong
Niels Andersen
William Cahill
Pierce Thompson
Shira Smith
Gustavo Lee
Conner Mitchell
John Hainline
Rusty XYZ
Lars Diederich
Tyler Parisi
Erika Moreau
Joshua Manon
Ben Whitley
Idris Zaidi
Mark Emmons
RyeToastyO
Wiktor Ravndal
Erik Ring-Walters
Caitlin Campbell
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Stuart Parmenter, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Brandon Reinhart, Aurelia Rella, Daniel Gallups, Roland Mueller, Joost Oudejans, Cayle Bray, Saveliy Yusufov, Cisco Martinez, Tarek Abdel Sater, Jillis Noordhoek, Malek Hodroj, Insfollowpro, abledbody, Cult, Inc., Sunjay Varma, Ryan Butler, Brent Houghton, Joda Interactive, Felix Rath, Yash Kumar, Laurence Cullen, Ignacy Chełstowski, Gediminas Gylys, Jacudibu, Rusticorn, Connor "Aceeri" McCluskey, Viet NT, Vollkornaffe, Arend van Beelen, Turki Al-Marri, Daniel Grice, Robin Benzinger, Hugo Peters, Luukas Kortesniemi, Timothy Bertotti, Andrea Bueide, Kaj-Sören Grunow, Micah Hinckley, Joshua Findon, Peter Lustig, Joel Courtney, Kris Warner, Brian Heineman, Xu Liu, Pedro Reis, Callim Éthée, Jaap Elst, Markus Ort, Amelia Mowers, Guido Offermans, Zach Geis, Evan Davies, Matthew Eppelsheimer, Br3nnabee, rudderbucky, Aaron Blankenship, Arto Bendiken, Kevin Chen, Dan Exidethos, Marcel Nicolay, Zgred Fred, Jason Marsh, Daniel Pietrzeniuk, Daniel Yokoyama, Danny McGee, Fabio Loreggian, Mysvac, Marius Cobzarenco, Jan Hohenheim, Manuel Mauro, Loki Sharp, Mark Davis, rpg EML, Joseph Lyons, Robin Benzinger, Dan White, John Hainline, rustunit.com, now I have to make a game with bevy, Ida "Iyes", Afonso Lage, Daniel Grice, Nicholas Anderson, Adam, TenRayTracedCats, Jesse Rupe, nezuo, Allan Davis, Orange_Murker, Gunstein Vatnar, Augustin Gjini, Brett Witty, Ask Game Studio, CooCooCaCha, knutwalker, Jan Klinge, doomy, indiedevcasts.com, Jakob Getzel, Brandon Wand, natepiano, bugcaptor, John Hainline, David M. Lary, Subtale, Piot, well, now I have to make a game with bevy, Oleksii Nosov, 0x0177b11f, Corvus Prudens, Dylan P., Idris Zaidi, Slowchop Studios, Torstein Grindvik, Astrago DE, Iryna Chernyshchuk, Katerina Marchan, Carter Anderson, Justin Turpin, Théo Degioanni, Alar Okas, Tomas Zemanovic, Charles Knudson, Caleb Yates, Viktor Kuroljov, Dani Ballance, Seraiah Kutai, Reshen Amin, Stefano Schütte, Krzysztof Piskorski, Jonathan Plasse, Doce Fernandes, Alix BOTT, Lawrence Holcomb, Julian Laubstein, Jaume Singla Valls, Jiří Švejda, Andrzej Kilijański, John Munson, Aaron Friedrich, jimmy james, Lars Schneidenbach, Jiwon Min