A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Jessica Collins
HAL 9000
Dominykas Djacenko
V-Sekai
Jonny Power
Daniel Porteous
natepiano
Julian Kanzler
Stefan Wolf
Henry Moore
Alexander Balfanz
Arnav Mummineni
Eric Stokes
Gold
$25 / month
Troels Hoffmeyer
Jack Wolfard
Paul Lackner
Skolwind
puzzled_squid
Victor Bjelkholm
SilvanCodes
Sindri Andrason
Jordan Davidson
doot
VJ Pyree
Charlotte
samflores
avi
occuros
Pressing Thumbs Games
RJ
Hexorg
Aevyrie Roessler
nil (TheRawMeatball)
Chris "cdata" Joel
Mark Emmons
Aldis Ruiz
Andrea Vitrano
Federico Ravasio
William Cahill
Sophie Kirschner
Idris Zaidi
Pierce Thompson
Addison Heavner
Erik Ring-Walters
Joshua Manon
Jonni Liljamo
Kev James
RyeToastyO
Antoine Duchenet
Goulven Clec'h
Michele Vigilante
Devlyn Nelson
NNVTN
Ben Whitley
Conner Mitchell
Alan Jesser
Philip Ellison
Idler Cloud
Jordan Halase
Caitlin Campbell
Edward Swartz
Tyler Royer
Maciej Buszko
Wiktor Ravndal
Ben Rensmann
Erika Moreau
Владимир Степаненко
Frédéric Jolliton
Shira Smith
Rusty XYZ
Philipp Dobler
Abel Toy
John Hainline
Lars Diederich
Tyler Parisi
IceSentry
Niels Andersen
Gustavo Lee
Konrad Konieczny
Markus Siegert
Kelvie Wong
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Stuart Parmenter, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Aurelia Rella, Brandon Reinhart, Daniel Gallups, Daniel Cazares, Roland Mueller, Joost Oudejans, Tarek Abdel Sater, Cayle Bray, Cisco Martinez, Jillis Noordhoek, Saveliy Yusufov, Malek Hodroj, Cult, Inc., Insfollowpro, abledbody, Yash Kumar, Ryan Butler, Sunjay Varma, Laurence Cullen, Brent Houghton, Joda Interactive, Felix Rath, Ignacy Chełstowski, Connor "Aceeri" McCluskey, Vollkornaffe, Gediminas Gylys, Turki Al-Marri, Rusticorn, Viet NT, Daniel Grice, Arend van Beelen, Jacudibu, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Fabio Loreggian, Joel Courtney, Arto Bendiken, Marius Cobzarenco, Markus Ort, Joseph Lyons, Zach Geis, Kevin Chen, Manuel Mauro, Kaj-Sören Grunow, Andrea Bueide, Mysvac, Brian Heineman, Matthew Eppelsheimer, Jason Marsh, rpg EML, Daniel Yokoyama, Aaron Blankenship, Micah Hinckley, Pedro Reis, Jaap Elst, Xu Liu, Amelia Mowers, Mark Davis, Marcel Nicolay, Zgred Fred, Guido Offermans, Danny McGee, Callim Éthée, Evan Davies, Daniel Pietrzeniuk, Peter Lustig, Joshua Findon, Loki Sharp, Br3nnabee, Dan Exidethos, Jan Hohenheim, Kris Warner, rudderbucky, Oleksii Nosov, TenRayTracedCats, 0x0177b11f, Subtale, Slowchop Studios, Jesse Rupe, Corvus Prudens, well, now I have to make a game with bevy, Jan Klinge, nezuo, rustunit.com, Ask Game Studio, bugcaptor, doomy, Dan White, natepiano, Brett Witty, Allan Davis, CooCooCaCha, knutwalker, Nicholas Anderson, Afonso Lage, Idris Zaidi, Torstein Grindvik, Piot, Jakob Getzel, Orange_Murker, Robin Benzinger, Adam, David M. Lary, Daniel Grice, Augustin Gjini, John Hainline, Dylan P., Ida "Iyes", John Hainline, indiedevcasts.com, now I have to make a game with bevy, Brandon Wand, Gunstein Vatnar, Iryna Chernyshchuk, Astrago DE, Justin Turpin, Jiří Švejda, Alar Okas, Viktor Kuroljov, Jonathan Plasse, Doce Fernandes, Aaron Friedrich, Andrzej Kilijański, jimmy james, Caleb Yates, Katerina Marchan, Dani Ballance, Seraiah Kutai, Julian Laubstein, Krzysztof Piskorski, Alix BOTT, Lawrence Holcomb, John Munson, Lars Schneidenbach, Théo Degioanni, Charles Knudson, Tomas Zemanovic, Reshen Amin, Stefano Schütte, Jaume Singla Valls, Carter Anderson, Jiwon Min