A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
Jessica Collins
HAL 9000
V-Sekai
Daniel Porteous
natepiano
Julian Kanzler
Henry Moore
Eric Stokes
Arnav Mummineni
Alexander Balfanz
Stefan Wolf
Jonny Power
Gold
$25 / month
Hexorg
Jordan Davidson
VJ Pyree
SilvanCodes
Jack Wolfard
Paul Lackner
Charlotte
Victor Bjelkholm
doot
avi
Troels Hoffmeyer
Chris "cdata" Joel
nil (TheRawMeatball)
Skolwind
occuros
samflores
Pressing Thumbs Games
RJ
Aevyrie Roessler
Sindri Andrason
puzzled_squid
William Cahill
Addison Heavner
IceSentry
Alan Jesser
Andrea Vitrano
Idris Zaidi
Jonni Liljamo
Jordan Halase
Lars Diederich
Edward Swartz
Abel Toy
Tyler Parisi
Goulven Clec'h
Idler Cloud
Ben Rensmann
Tyler Royer
Kelvie Wong
Frédéric Jolliton
Erika Moreau
Владимир Степаненко
Philip Ellison
John Hainline
Shira Smith
Ben Whitley
Mark Emmons
Markus Siegert
Pierce Thompson
NNVTN
Erik Ring-Walters
Michele Vigilante
Antoine Duchenet
Joshua Manon
Devlyn Nelson
Kev James
Caitlin Campbell
Gustavo Lee
Conner Mitchell
Federico Ravasio
Maciej Buszko
Philipp Dobler
RyeToastyO
Sophie Kirschner
Konrad Konieczny
Niels Andersen
Aldis Ruiz
Wiktor Ravndal
Rusty XYZ
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Stuart Parmenter, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Daniel Gallups, Aurelia Rella, Brandon Reinhart, Roland Mueller, Joost Oudejans, Cayle Bray, Jillis Noordhoek, Saveliy Yusufov, Tarek Abdel Sater, Cisco Martinez, Malek Hodroj, Cult, Inc., abledbody, Insfollowpro, Brent Houghton, Sunjay Varma, Felix Rath, Laurence Cullen, Ignacy Chełstowski, Yash Kumar, Joda Interactive, Ryan Butler, Connor "Aceeri" McCluskey, Turki Al-Marri, Rusticorn, Vollkornaffe, Jacudibu, Arend van Beelen, Gediminas Gylys, Viet NT, Daniel Grice, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Mysvac, Micah Hinckley, Joel Courtney, Zgred Fred, Dan Exidethos, Andrea Bueide, Pedro Reis, Peter Lustig, Kaj-Sören Grunow, Loki Sharp, Amelia Mowers, Brian Heineman, Br3nnabee, Joseph Lyons, Guido Offermans, Jaap Elst, Mark Davis, Callim Éthée, Daniel Yokoyama, Danny McGee, Xu Liu, Jason Marsh, Aaron Blankenship, Fabio Loreggian, Zach Geis, Marius Cobzarenco, rudderbucky, Manuel Mauro, Markus Ort, Joshua Findon, Kevin Chen, Evan Davies, Matthew Eppelsheimer, Kris Warner, rpg EML, Jan Hohenheim, Daniel Pietrzeniuk, Marcel Nicolay, Arto Bendiken, CooCooCaCha, Gunstein Vatnar, Augustin Gjini, indiedevcasts.com, Idris Zaidi, Afonso Lage, Allan Davis, John Hainline, Jakob Getzel, well, now I have to make a game with bevy, bugcaptor, David M. Lary, Robin Benzinger, Brett Witty, rustunit.com, Torstein Grindvik, Oleksii Nosov, Piot, Slowchop Studios, Daniel Grice, 0x0177b11f, natepiano, Dylan P., Orange_Murker, Dan White, now I have to make a game with bevy, knutwalker, Brandon Wand, Ida "Iyes", John Hainline, Corvus Prudens, Nicholas Anderson, Adam, Ask Game Studio, Subtale, nezuo, TenRayTracedCats, Jesse Rupe, doomy, Jan Klinge, Astrago DE, Iryna Chernyshchuk, Jonathan Plasse, Caleb Yates, Charles Knudson, Dani Ballance, Aaron Friedrich, Jaume Singla Valls, John Munson, Alix BOTT, Krzysztof Piskorski, Stefano Schütte, Doce Fernandes, Carter Anderson, Julian Laubstein, Justin Turpin, jimmy james, Alar Okas, Théo Degioanni, Viktor Kuroljov, Andrzej Kilijański, Katerina Marchan, Reshen Amin, Lawrence Holcomb, Tomas Zemanovic, Lars Schneidenbach, Seraiah Kutai, Jiří Švejda, Jiwon Min