A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
Jessica Collins
Arend van Beelen
V-Sekai
HAL 9000
Pierce Thompson
Julian Kanzler
natepiano
Laurence Cullen
Daniel Porteous
Stefan Wolf
Jonny Power
Eric Stokes
Alexander Balfanz
Gold
$25 / month
RJ
doot
occuros
puzzled_squid
Jordan Davidson
nil (TheRawMeatball)
Charlotte
Pressing Thumbs Games
now I have to make a game with bevy
Jack Wolfard
SilvanCodes
Chris "cdata" Joel
Aevyrie Roessler
VJ Pyree
Sindri Andrason
doomy
Paul Lackner
Troels Hoffmeyer
Hexorg
Jakob Getzel
samflores
Skolwind
Victor Bjelkholm
avi
Mark Emmons
Evan Davies
Michele Vigilante
Devlyn Nelson
Ben Whitley
Philipp Dobler
Philip Ellison
Alan Jesser
Goulven Clech
Jason Marsh
RyeToastyO
Wiktor Ravndal
Danny McGee
NNVTN
Frédéric Jolliton
Rusty XYZ
Idris Zaidi
Conner Mitchell
Lars Diederich
IceSentry
Jordan Halase
Tyler Royer
Joshua Manon
Maciej Buszko
Kaj-Sören Grunow
John Hainline
Markus Siegert
Antoine Duchenet
Caitlin Campbell
Edward Swartz
Jaap Elst
Konrad Konieczny
Erik Ring-Walters
Kev James
Shira Smith
Aldis Ruiz
Kelvie Wong
Idler Cloud
Abel Toy
Addison Heavner
Jonni Liljamo
Mark Davis
Erika Moreau
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Daniel Cazares, Daniel Gallups, Roland Mueller, Joost Oudejans, Cisco Martinez, Malek Hodroj, Jillis Noordhoek, Saveliy Yusufov, Tarek Abdel Sater, Cayle Bray, Cult, Inc., abledbody, Insfollowpro, Yash Kumar, Sunjay Varma, Brent Houghton, Joda Interactive, Felix Rath, Ryan Butler, Gediminas Gylys, Connor "Aceeri" McCluskey, Rusticorn, Jacudibu, Daniel Grice, Viet NT, Turki Al-Marri, Vollkornaffe, Robin Benzinger, Hugo Peters, Ignacy Chełstowski, Luukas Kortesniemi, Timothy Bertotti, Zach Geis, Dan Exidethos, Joel Courtney, rpg EML, Xu Liu, Manuel Mauro, Micah Hinckley, Loki Sharp, Markus Ort, Marius Cobzarenco, Peter Lustig, rudderbucky, Daniel Yokoyama, Andrea Bueide, Matthew Eppelsheimer, Joseph Lyons, Jan Hohenheim, Владимир Степаненко, Guido Offermans, Joshua Findon, Br3nnabee, Mysvac, Pedro Reis, Amelia Mowers, Callim Éthée, Arto Bendiken, Aaron Blankenship, Zgred Fred, Fabio Loreggian, Kris Warner, Brian Heineman, Kevin Chen, Brett Witty, Allan Davis, Dylan P., Ask Game Studio, Ida "Iyes", Orange_Murker, natepiano, well, now I have to make a game with bevy, Daniel Grice, John Hainline, Robin Benzinger, Jesse Rupe, Afonso Lage, rustunit.com, Corvus Prudens, Dan White, Gunstein Vatnar, TenRayTracedCats, John Hainline, Subtale, Slowchop Studios, Jan Klinge, 0x0177b11f, Piot, indiedevcasts.com, Adam, Idris Zaidi, CooCooCaCha, Brandon Wand, bugcaptor, nezuo, David M. Lary, knutwalker, Oleksii Nosov, Torstein Grindvik, Augustin Gjini, Nicholas Anderson, Astrago DE, Iryna Chernyshchuk, Krzysztof Piskorski, Tomas Zemanovic, John Munson, Doce Fernandes, Alar Okas, Aaron Friedrich, Andrzej Kilijański, Viktor Kuroljov, Julian Laubstein, Jonathan Plasse, Charles Knudson, Justin Turpin, Seraiah Kutai, Lars Schneidenbach, Alix BOTT, jimmy james, Lawrence Holcomb, Carter Anderson, Théo Degioanni, Caleb Yates, Jiří Švejda, Katerina Marchan, Reshen Amin, Jaume Singla Valls, Dani Ballance, Jiwon Min