A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
HAL 9000
Jessica Collins
Dominykas Djacenko
V-Sekai
Arnav Mummineni
Alexander Balfanz
Stefan Wolf
Julian Kanzler
Daniel Porteous
Eric Stokes
Henry Moore
Jonny Power
natepiano
Gold
$25 / month
Hexorg
doot
Charlotte
Paul Lackner
nil (TheRawMeatball)
avi
occuros
Chris "cdata" Joel
Sindri Andrason
SilvanCodes
Jack Wolfard
puzzled_squid
Pressing Thumbs Games
RJ
Skolwind
Troels Hoffmeyer
Aevyrie Roessler
VJ Pyree
samflores
Jordan Davidson
Victor Bjelkholm
Jordan Halase
Erika Moreau
IceSentry
Idler Cloud
Erik Ring-Walters
Niels Andersen
Tyler Parisi
Sophie Kirschner
Abel Toy
Goulven Clec'h
Tyler Royer
William Cahill
Frédéric Jolliton
Ben Whitley
Konrad Konieczny
Kelvie Wong
Edward Swartz
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Michele Vigilante
Philip Ellison
Gustavo Lee
Mark Emmons
Andrea Vitrano
Conner Mitchell
Federico Ravasio
Joshua Manon
Philipp Dobler
Jonni Liljamo
Maciej Buszko
Caitlin Campbell
John Hainline
NNVTN
Kev James
Idris Zaidi
RyeToastyO
Alan Jesser
Wiktor Ravndal
Aldis Ruiz
Pierce Thompson
Addison Heavner
Devlyn Nelson
Владимир Степаненко
Lars Diederich
Markus Siegert
Rusty XYZ
Shira Smith
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Stuart Parmenter, Kevin Rose, Cameron Flannery, Justin Hentz, Aurelia Rella, Daniel Cazares, Brandon Reinhart, Daniel Gallups, Roland Mueller, Joost Oudejans, Jillis Noordhoek, Cayle Bray, Cisco Martinez, Tarek Abdel Sater, Saveliy Yusufov, Malek Hodroj, Insfollowpro, Cult, Inc., abledbody, Ignacy Chełstowski, Joda Interactive, Yash Kumar, Ryan Butler, Sunjay Varma, Brent Houghton, Laurence Cullen, Felix Rath, Rusticorn, Arend van Beelen, Turki Al-Marri, Gediminas Gylys, Vollkornaffe, Connor "Aceeri" McCluskey, Daniel Grice, Jacudibu, Viet NT, Robin Benzinger, Hugo Peters, Timothy Bertotti, Luukas Kortesniemi, Joel Courtney, Evan Davies, Br3nnabee, Joshua Findon, rpg EML, Arto Bendiken, Danny McGee, Aaron Blankenship, Xu Liu, Manuel Mauro, Amelia Mowers, Mark Davis, Loki Sharp, Kaj-Sören Grunow, Marius Cobzarenco, Jaap Elst, Guido Offermans, Peter Lustig, Daniel Pietrzeniuk, Jan Hohenheim, Zach Geis, rudderbucky, Dan Exidethos, Matthew Eppelsheimer, Fabio Loreggian, Markus Ort, Zgred Fred, Daniel Yokoyama, Marcel Nicolay, Callim Éthée, Kris Warner, Brian Heineman, Andrea Bueide, Jason Marsh, Kevin Chen, Micah Hinckley, Pedro Reis, Mysvac, Joseph Lyons, Afonso Lage, Ida "Iyes", TenRayTracedCats, Augustin Gjini, nezuo, Dan White, CooCooCaCha, Jakob Getzel, Oleksii Nosov, well, now I have to make a game with bevy, John Hainline, indiedevcasts.com, Ask Game Studio, Torstein Grindvik, Daniel Grice, Adam, 0x0177b11f, Brandon Wand, John Hainline, Jan Klinge, Allan Davis, David M. Lary, Piot, Nicholas Anderson, knutwalker, Orange_Murker, now I have to make a game with bevy, doomy, bugcaptor, Corvus Prudens, Idris Zaidi, Gunstein Vatnar, Dylan P., Brett Witty, Jesse Rupe, rustunit.com, Slowchop Studios, natepiano, Subtale, Robin Benzinger, Iryna Chernyshchuk, Astrago DE, Jaume Singla Valls, Jiří Švejda, Dani Ballance, John Munson, Alix BOTT, Charles Knudson, Tomas Zemanovic, Katerina Marchan, Alar Okas, Krzysztof Piskorski, Lars Schneidenbach, Carter Anderson, Caleb Yates, Julian Laubstein, Reshen Amin, Stefano Schütte, Doce Fernandes, Bernd Weber, Théo Degioanni, Jonathan Plasse, Seraiah Kutai, Justin Turpin, Viktor Kuroljov, Lawrence Holcomb, Aaron Friedrich, jimmy james, Andrzej Kilijański, Jiwon Min