A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Arend van Beelen
Dominykas Djacenko
HAL 9000
V-Sekai
Jessica Collins
Alexander Balfanz
Stefan Wolf
Jonny Power
Laurence Cullen
Eric Stokes
Julian Kanzler
Daniel Porteous
Pierce Thompson
natepiano
Gold
$25 / month
Jack Wolfard
Jordan Davidson
Skolwind
VJ Pyree
Pressing Thumbs Games
Victor Bjelkholm
Hexorg
SilvanCodes
Aevyrie Roessler
doot
Chris "cdata" Joel
Paul Lackner
avi
nil (TheRawMeatball)
samflores
Jakob Getzel
doomy
occuros
RJ
Sindri Andrason
puzzled_squid
Troels Hoffmeyer
Charlotte
now I have to make a game with bevy
Mark Emmons
Danny McGee
Kaj-Sören Grunow
NNVTN
Michele Vigilante
John Hainline
Jonni Liljamo
Goulven Clech
RyeToastyO
Idler Cloud
Rusty XYZ
Evan Davies
Erik Ring-Walters
Alan Jesser
Jordan Halase
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Konrad Konieczny
Kev James
Antoine Duchenet
Devlyn Nelson
Maciej Buszko
Addison Heavner
Philip Ellison
Abel Toy
IceSentry
Kelvie Wong
Tyler Royer
Ben Whitley
Conner Mitchell
Edward Swartz
Frédéric Jolliton
Aldis Ruiz
Erika Moreau
Shira Smith
Jaap Elst
Caitlin Campbell
Jason Marsh
Lars Diederich
Philipp Dobler
Idris Zaidi
Mark Davis
Joshua Manon
Markus Siegert
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Daniel Gallups, Daniel Cazares, Roland Mueller, Joost Oudejans, Cayle Bray, Tarek Abdel Sater, Malek Hodroj, Saveliy Yusufov, Jillis Noordhoek, abledbody, Cult, Inc., Insfollowpro, Sunjay Varma, Joda Interactive, Yash Kumar, Ryan Butler, Felix Rath, Brent Houghton, Gediminas Gylys, Connor "Aceeri" McCluskey, Jacudibu, Viet NT, Rusticorn, Turki Al-Marri, Daniel Grice, Vollkornaffe, Robin Benzinger, Hugo Peters, Ignacy Chełstowski, Timothy Bertotti, Luukas Kortesniemi, Loki Sharp, Zgred Fred, Peter Lustig, Kevin Chen, Br3nnabee, Xu Liu, Zach Geis, Arto Bendiken, Joshua Findon, Jan Hohenheim, Micah Hinckley, Markus Ort, Amelia Mowers, Joel Courtney, Daniel Yokoyama, Pedro Reis, Matthew Eppelsheimer, Guido Offermans, Marius Cobzarenco, Joseph Lyons, Fabio Loreggian, Kris Warner, Dan Exidethos, Andrea Bueide, Mysvac, Manuel Mauro, Владимир Степаненко, rpg EML, rudderbucky, Aaron Blankenship, Callim Éthée, Brian Heineman, Adam, Idris Zaidi, bugcaptor, Torstein Grindvik, Daniel Grice, Ida "Iyes", rustunit.com, Corvus Prudens, well, now I have to make a game with bevy, Piot, Brandon Wand, Jesse Rupe, 0x0177b11f, natepiano, Dylan P., Ask Game Studio, John Hainline, CooCooCaCha, Jan Klinge, Gunstein Vatnar, Brett Witty, Nicholas Anderson, TenRayTracedCats, indiedevcasts.com, David M. Lary, knutwalker, nezuo, Orange_Murker, Augustin Gjini, Oleksii Nosov, Dan White, Slowchop Studios, Afonso Lage, Allan Davis, John Hainline, Robin Benzinger, Subtale, Astrago DE, Iryna Chernyshchuk, jimmy james, Seraiah Kutai, Katerina Marchan, Andrzej Kilijański, Jiří Švejda, John Munson, Tomas Zemanovic, Krzysztof Piskorski, Jonathan Plasse, Viktor Kuroljov, Justin Turpin, Charles Knudson, Alar Okas, Julian Laubstein, Théo Degioanni, Carter Anderson, Lawrence Holcomb, Dani Ballance, Jaume Singla Valls, Aaron Friedrich, Caleb Yates, Lars Schneidenbach, Reshen Amin, Doce Fernandes, Jiwon Min