A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
Jessica Collins
Arend van Beelen
HAL 9000
V-Sekai
Julian Kanzler
Daniel Porteous
Alexander Balfanz
natepiano
Laurence Cullen
Jonny Power
Stefan Wolf
Pierce Thompson
Eric Stokes
Gold
$25 / month
Sindri Andrason
avi
Pressing Thumbs Games
Hexorg
Aevyrie Roessler
Paul Lackner
SilvanCodes
RJ
doomy
samflores
Troels Hoffmeyer
Chris "cdata" Joel
Charlotte
puzzled_squid
occuros
Skolwind
doot
Jack Wolfard
now I have to make a game with bevy
Jakob Getzel
VJ Pyree
Victor Bjelkholm
Jordan Davidson
nil (TheRawMeatball)
Erik Ring-Walters
Kelvie Wong
Jordan Halase
Tyler Royer
Konrad Konieczny
Shira Smith
Abel Toy
Lars Diederich
Rusty XYZ
Mark Emmons
Alan Jesser
Aldis Ruiz
Joshua Manon
RyeToastyO
Idler Cloud
Kev James
Jaap Elst
Caitlin Campbell
Danny McGee
Conner Mitchell
Erika Moreau
Evan Davies
Jonni Liljamo
Mark Davis
Jason Marsh
Markus Siegert
Wiktor Ravndal
John Hainline
Ben Whitley
Maciej Buszko
Marcel Nicolay
IceSentry
Frédéric Jolliton
Antoine Duchenet
Addison Heavner
Idris Zaidi
Edward Swartz
Kaj-Sören Grunow
NNVTN
Devlyn Nelson
Goulven Clech
Michele Vigilante
Philipp Dobler
Philip Ellison
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Daniel Cazares, Daniel Gallups, Aurelia Rella, Roland Mueller, Joost Oudejans, Jillis Noordhoek, Cayle Bray, Malek Hodroj, Saveliy Yusufov, Cisco Martinez, Tarek Abdel Sater, Insfollowpro, Cult, Inc., abledbody, Joda Interactive, Brent Houghton, Sunjay Varma, Felix Rath, Ryan Butler, Yash Kumar, Connor "Aceeri" McCluskey, Viet NT, Rusticorn, Vollkornaffe, Gediminas Gylys, Turki Al-Marri, Daniel Grice, Jacudibu, Hugo Peters, Robin Benzinger, Ignacy Chełstowski, Luukas Kortesniemi, Timothy Bertotti, Loki Sharp, Amelia Mowers, Br3nnabee, Zgred Fred, Andrea Bueide, Владимир Степаненко, rudderbucky, Callim Éthée, Zach Geis, Micah Hinckley, rpg EML, Guido Offermans, Kevin Chen, Jan Hohenheim, Xu Liu, Daniel Yokoyama, Dan Exidethos, Arto Bendiken, Pedro Reis, Kris Warner, Manuel Mauro, Marius Cobzarenco, Joel Courtney, Joseph Lyons, Markus Ort, Mysvac, Joshua Findon, Aaron Blankenship, Brian Heineman, Peter Lustig, Matthew Eppelsheimer, Fabio Loreggian, Oleksii Nosov, bugcaptor, David M. Lary, Daniel Grice, Ida "Iyes", Orange_Murker, Ask Game Studio, Allan Davis, 0x0177b11f, Subtale, Jesse Rupe, Augustin Gjini, natepiano, John Hainline, Brandon Wand, Dylan P., John Hainline, Jan Klinge, indiedevcasts.com, Gunstein Vatnar, Adam, Brett Witty, TenRayTracedCats, knutwalker, Piot, Robin Benzinger, CooCooCaCha, Afonso Lage, nezuo, Torstein Grindvik, Dan White, Corvus Prudens, rustunit.com, Idris Zaidi, Nicholas Anderson, well, now I have to make a game with bevy, Slowchop Studios, Astrago DE, Iryna Chernyshchuk, Alar Okas, Doce Fernandes, Théo Degioanni, Reshen Amin, Carter Anderson, Viktor Kuroljov, Tomas Zemanovic, Seraiah Kutai, Lawrence Holcomb, Jiří Švejda, John Munson, Andrzej Kilijański, Alix BOTT, Lars Schneidenbach, jimmy james, Jonathan Plasse, Aaron Friedrich, Katerina Marchan, Justin Turpin, Dani Ballance, Julian Laubstein, Charles Knudson, Krzysztof Piskorski, Jaume Singla Valls, Jiwon Min