A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Arend van Beelen
Jessica Collins
V-Sekai
HAL 9000
Dominykas Djacenko
natepiano
Julian Kanzler
Alexander Balfanz
Eric Stokes
Stefan Wolf
Daniel Porteous
Pierce Thompson
Jonny Power
Laurence Cullen
Gold
$25 / month
Jack Wolfard
Paul Lackner
samflores
SilvanCodes
doot
RJ
nil (TheRawMeatball)
Jakob Getzel
VJ Pyree
Pressing Thumbs Games
Charlotte
Jordan Davidson
now I have to make a game with bevy
Chris "cdata" Joel
Victor Bjelkholm
puzzled_squid
Hexorg
Aevyrie Roessler
Skolwind
occuros
Troels Hoffmeyer
avi
Sindri Andrason
doomy
Jonni Liljamo
Philip Ellison
Wiktor Ravndal
Jason Marsh
IceSentry
Jaap Elst
Konrad Konieczny
Conner Mitchell
Philipp Dobler
Michele Vigilante
Abel Toy
Addison Heavner
Aldis Ruiz
Kaj-Sören Grunow
Maciej Buszko
Erika Moreau
Idler Cloud
Frédéric Jolliton
Tyler Royer
Kelvie Wong
Idris Zaidi
Lars Diederich
Mark Emmons
Evan Davies
Edward Swartz
Marcel Nicolay
Goulven Clech
Shira Smith
Kev James
Rusty XYZ
Danny McGee
Joshua Manon
RyeToastyO
NNVTN
Caitlin Campbell
Alan Jesser
Ben Whitley
Erik Ring-Walters
John Hainline
Jordan Halase
Devlyn Nelson
Markus Siegert
Antoine Duchenet
Mark Davis
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Aurelia Rella, Daniel Gallups, Brandon Reinhart, Roland Mueller, Joost Oudejans, Malek Hodroj, Jillis Noordhoek, Cisco Martinez, Cayle Bray, Saveliy Yusufov, Tarek Abdel Sater, Cult, Inc., abledbody, Insfollowpro, Sunjay Varma, Joda Interactive, Felix Rath, Brent Houghton, Ryan Butler, Yash Kumar, Rusticorn, Connor "Aceeri" McCluskey, Daniel Grice, Vollkornaffe, Viet NT, Jacudibu, Gediminas Gylys, Turki Al-Marri, Hugo Peters, Robin Benzinger, Ignacy Chełstowski, Luukas Kortesniemi, Timothy Bertotti, Dan Exidethos, Kris Warner, Pedro Reis, Joshua Findon, rudderbucky, rpg EML, Joseph Lyons, Jan Hohenheim, Daniel Yokoyama, Amelia Mowers, Callim Éthée, Joel Courtney, Xu Liu, Andrea Bueide, Kevin Chen, Fabio Loreggian, Mysvac, Peter Lustig, Brian Heineman, Aaron Blankenship, Marius Cobzarenco, Arto Bendiken, Guido Offermans, Manuel Mauro, Micah Hinckley, Zach Geis, Владимир Степаненко, Matthew Eppelsheimer, Zgred Fred, Br3nnabee, Loki Sharp, Markus Ort, Afonso Lage, CooCooCaCha, TenRayTracedCats, Brandon Wand, indiedevcasts.com, nezuo, Gunstein Vatnar, Allan Davis, John Hainline, bugcaptor, well, now I have to make a game with bevy, Jesse Rupe, Ida "Iyes", Torstein Grindvik, John Hainline, natepiano, David M. Lary, Dylan P., rustunit.com, Daniel Grice, Oleksii Nosov, Orange_Murker, Jan Klinge, Dan White, knutwalker, Subtale, Idris Zaidi, Corvus Prudens, Robin Benzinger, Augustin Gjini, 0x0177b11f, Ask Game Studio, Slowchop Studios, Nicholas Anderson, Adam, Piot, Brett Witty, Astrago DE, Iryna Chernyshchuk, Viktor Kuroljov, Jiří Švejda, Alar Okas, Alix BOTT, Seraiah Kutai, Andrzej Kilijański, Jonathan Plasse, Lars Schneidenbach, Théo Degioanni, John Munson, Tomas Zemanovic, Aaron Friedrich, jimmy james, Dani Ballance, Carter Anderson, Krzysztof Piskorski, Doce Fernandes, Charles Knudson, Lawrence Holcomb, Katerina Marchan, Reshen Amin, Stefano Schütte, Julian Laubstein, Jaume Singla Valls, Justin Turpin, Jiwon Min