A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
V-Sekai
HAL 9000
Dominykas Djacenko
Jessica Collins
Eric Stokes
Jonny Power
Daniel Porteous
natepiano
Julian Kanzler
Alexander Balfanz
Henry Moore
Stefan Wolf
Arnav Mummineni
Gold
$25 / month
Charlotte
RJ
puzzled_squid
samflores
nil (TheRawMeatball)
Jordan Davidson
avi
VJ Pyree
Victor Bjelkholm
doot
Hexorg
Troels Hoffmeyer
Sindri Andrason
Skolwind
Paul Lackner
Jack Wolfard
Jakob Getzel
Aevyrie Roessler
Pressing Thumbs Games
SilvanCodes
Chris "cdata" Joel
occuros
IceSentry
Devlyn Nelson
Kelvie Wong
Rusty XYZ
Tyler Parisi
Mark Emmons
Lars Diederich
Maciej Buszko
Antoine Duchenet
Idler Cloud
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NNVTN
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Kev James
RyeToastyO
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Jonni Liljamo
Philipp Dobler
Philip Ellison
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Addison Heavner
Erika Moreau
Jordan Halase
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Wiktor Ravndal
Alan Jesser
Caitlin Campbell
Abel Toy
Aldis Ruiz
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Joshua Manon
Edward Swartz
Conner Mitchell
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Stuart Parmenter, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Aurelia Rella, Daniel Gallups, Daniel Cazares, Roland Mueller, Joost Oudejans, Tarek Abdel Sater, Saveliy Yusufov, Jillis Noordhoek, Malek Hodroj, Cisco Martinez, Cayle Bray, Insfollowpro, abledbody, Cult, Inc., Felix Rath, Ryan Butler, Brent Houghton, Laurence Cullen, Sunjay Varma, Ignacy Chełstowski, Yash Kumar, Joda Interactive, Jacudibu, Viet NT, Vollkornaffe, Arend van Beelen, Gediminas Gylys, Rusticorn, Daniel Grice, Connor "Aceeri" McCluskey, Turki Al-Marri, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Markus Ort, Jaap Elst, Matthew Eppelsheimer, Loki Sharp, Mysvac, Kris Warner, Pedro Reis, Zgred Fred, Daniel Pietrzeniuk, Manuel Mauro, Joel Courtney, Amelia Mowers, Zach Geis, Andrea Bueide, rudderbucky, Marius Cobzarenco, Gustavo Lee, Joseph Lyons, rpg EML, Brian Heineman, Fabio Loreggian, Jan Hohenheim, Daniel Yokoyama, Mark Davis, Kaj-Sören Grunow, Arto Bendiken, Aaron Blankenship, Marcel Nicolay, Dan Exidethos, Xu Liu, Callim Éthée, Jason Marsh, Joshua Findon, Micah Hinckley, Kevin Chen, Evan Davies, Br3nnabee, Guido Offermans, Peter Lustig, bugcaptor, Dan White, 0x0177b11f, John Hainline, Gunstein Vatnar, Torstein Grindvik, Brandon Wand, natepiano, Daniel Grice, Subtale, Dylan P., John Hainline, indiedevcasts.com, Brett Witty, Piot, Augustin Gjini, Afonso Lage, CooCooCaCha, nezuo, knutwalker, now I have to make a game with bevy, doomy, Allan Davis, well, now I have to make a game with bevy, Jan Klinge, rustunit.com, Nicholas Anderson, Adam, Orange_Murker, David M. Lary, Slowchop Studios, Ask Game Studio, TenRayTracedCats, Corvus Prudens, Idris Zaidi, Oleksii Nosov, Robin Benzinger, Jesse Rupe, Ida "Iyes", Iryna Chernyshchuk, Astrago DE, Carter Anderson, Seraiah Kutai, Tomas Zemanovic, Bernd Weber, Alar Okas, Julian Laubstein, Charles Knudson, Andrzej Kilijański, Aaron Friedrich, Krzysztof Piskorski, Viktor Kuroljov, Jonathan Plasse, jimmy james, Alix BOTT, Lars Schneidenbach, Lawrence Holcomb, Doce Fernandes, Reshen Amin, Justin Turpin, Katerina Marchan, Caleb Yates, Jiří Švejda, Jaume Singla Valls, John Munson, Dani Ballance, Stefano Schütte, Théo Degioanni, Jiwon Min