A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
V-Sekai
Arend van Beelen
Jessica Collins
HAL 9000
Daniel Porteous
Alexander Balfanz
Stefan Wolf
Julian Kanzler
Arnav Mummineni
natepiano
Henry Moore
Jonny Power
Ignacy Chełstowski
Pierce Thompson
Eric Stokes
Gold
$25 / month
RJ
samflores
occuros
doomy
SilvanCodes
Pressing Thumbs Games
Jordan Davidson
Hexorg
nil (TheRawMeatball)
Jakob Getzel
puzzled_squid
Troels Hoffmeyer
doot
Paul Lackner
avi
Skolwind
Chris "cdata" Joel
Sindri Andrason
Victor Bjelkholm
Aevyrie Roessler
Jack Wolfard
Charlotte
now I have to make a game with bevy
VJ Pyree
Andrea Vitrano
Konrad Konieczny
Shira Smith
Tyler Royer
Kev James
Mark Davis
Maciej Buszko
RyeToastyO
NNVTN
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Jonni Liljamo
Idler Cloud
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Kelvie Wong
Markus Siegert
Danny McGee
Marcel Nicolay
Philip Ellison
Addison Heavner
Alan Jesser
Evan Davies
Aldis Ruiz
Philipp Dobler
Michele Vigilante
Goulven Clech
Rusty XYZ
Devlyn Nelson
Idris Zaidi
IceSentry
Abel Toy
Conner Mitchell
Wiktor Ravndal
John Hainline
Jaap Elst
Jason Marsh
Gustavo Lee
Lars Diederich
Erik Ring-Walters
Frédéric Jolliton
Daniel Pietrzeniuk
Mark Emmons
Jordan Halase
Edward Swartz
Antoine Duchenet
Tyler Parisi
Caitlin Campbell
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Daniel Cazares, Aurelia Rella, Daniel Gallups, Roland Mueller, Joost Oudejans, Saveliy Yusufov, Malek Hodroj, Jillis Noordhoek, Tarek Abdel Sater, Cisco Martinez, Cayle Bray, Cult, Inc., Insfollowpro, abledbody, Felix Rath, Joda Interactive, Ryan Butler, Brent Houghton, Yash Kumar, Laurence Cullen, Sunjay Varma, Daniel Grice, Vollkornaffe, Rusticorn, Connor "Aceeri" McCluskey, Viet NT, Turki Al-Marri, Gediminas Gylys, Jacudibu, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Kaj-Sören Grunow, Matthew Eppelsheimer, Pedro Reis, Loki Sharp, Peter Lustig, Markus Ort, Aaron Blankenship, Guido Offermans, Manuel Mauro, Kris Warner, Daniel Yokoyama, Micah Hinckley, rpg EML, Marius Cobzarenco, Andrea Bueide, Kevin Chen, Владимир Степаненко, Joshua Findon, Xu Liu, Jan Hohenheim, Zach Geis, Mysvac, Fabio Loreggian, rudderbucky, Br3nnabee, Brian Heineman, Dan Exidethos, Joshua Manon, Amelia Mowers, Joseph Lyons, Zgred Fred, Joel Courtney, Arto Bendiken, Callim Éthée, TenRayTracedCats, Robin Benzinger, Slowchop Studios, Augustin Gjini, nezuo, Jan Klinge, Gunstein Vatnar, CooCooCaCha, Afonso Lage, Daniel Grice, Corvus Prudens, rustunit.com, Dan White, Torstein Grindvik, Orange_Murker, Jesse Rupe, bugcaptor, indiedevcasts.com, Piot, natepiano, Ida "Iyes", Ask Game Studio, Allan Davis, John Hainline, John Hainline, Dylan P., Brandon Wand, Oleksii Nosov, Brett Witty, Idris Zaidi, 0x0177b11f, David M. Lary, Subtale, well, now I have to make a game with bevy, knutwalker, Adam, Nicholas Anderson, Iryna Chernyshchuk, Astrago DE, Jiří Švejda, Jonathan Plasse, Lawrence Holcomb, Justin Turpin, Alix BOTT, Katerina Marchan, Tomas Zemanovic, Alar Okas, John Munson, Dani Ballance, Stefano Schütte, Seraiah Kutai, Aaron Friedrich, Théo Degioanni, Doce Fernandes, Jaume Singla Valls, jimmy james, Andrzej Kilijański, Krzysztof Piskorski, Julian Laubstein, Lars Schneidenbach, Viktor Kuroljov, Carter Anderson, Reshen Amin, Charles Knudson, Jiwon Min