A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
HAL 9000
V-Sekai
Jessica Collins
Dominykas Djacenko
Alexander Balfanz
Daniel Porteous
Eric Stokes
Jonny Power
Arnav Mummineni
Julian Kanzler
Henry Moore
Stefan Wolf
natepiano
Gold
$25 / month
doot
Jakob Getzel
Pressing Thumbs Games
Jack Wolfard
Hexorg
Chris "cdata" Joel
VJ Pyree
SilvanCodes
nil (TheRawMeatball)
Charlotte
Paul Lackner
Sindri Andrason
samflores
RJ
Skolwind
occuros
Aevyrie Roessler
Victor Bjelkholm
Troels Hoffmeyer
Jordan Davidson
avi
puzzled_squid
Jonni Liljamo
Tyler Royer
Shira Smith
Michele Vigilante
Wiktor Ravndal
Lars Diederich
Kelvie Wong
Federico Ravasio
Jordan Halase
Pierce Thompson
IceSentry
Sophie Kirschner
Frédéric Jolliton
Konrad Konieczny
Idler Cloud
Kev James
Goulven Clec'h
Maciej Buszko
Rusty XYZ
Alan Jesser
Edward Swartz
Mark Emmons
Aldis Ruiz
Addison Heavner
Markus Siegert
Andrea Vitrano
Philipp Dobler
Ben Whitley
Niels Andersen
Devlyn Nelson
Joshua Manon
RyeToastyO
Conner Mitchell
Abel Toy
Erika Moreau
Danny McGee
Philip Ellison
Tyler Parisi
Idris Zaidi
Caitlin Campbell
Antoine Duchenet
Владимир Степаненко
John Hainline
Erik Ring-Walters
NNVTN
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Stuart Parmenter, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Daniel Gallups, Aurelia Rella, Brandon Reinhart, Roland Mueller, Joost Oudejans, Malek Hodroj, Saveliy Yusufov, Jillis Noordhoek, Cisco Martinez, Cayle Bray, Tarek Abdel Sater, abledbody, Cult, Inc., Insfollowpro, Joda Interactive, Ignacy Chełstowski, Sunjay Varma, Laurence Cullen, Brent Houghton, Felix Rath, Yash Kumar, Ryan Butler, Daniel Grice, Arend van Beelen, Connor "Aceeri" McCluskey, Viet NT, Rusticorn, Jacudibu, Turki Al-Marri, Vollkornaffe, Gediminas Gylys, Hugo Peters, Robin Benzinger, Timothy Bertotti, Luukas Kortesniemi, rpg EML, Jaap Elst, Brian Heineman, Jan Hohenheim, Aaron Blankenship, Micah Hinckley, Br3nnabee, Callim Éthée, Manuel Mauro, Pedro Reis, Joseph Lyons, Dan Exidethos, Kevin Chen, Joshua Findon, Amelia Mowers, Peter Lustig, Kris Warner, rudderbucky, Xu Liu, Daniel Yokoyama, Arto Bendiken, Joel Courtney, Zach Geis, Kaj-Sören Grunow, Marcel Nicolay, Daniel Pietrzeniuk, Markus Ort, Mark Davis, Marius Cobzarenco, Mysvac, Evan Davies, Andrea Bueide, Fabio Loreggian, Matthew Eppelsheimer, Loki Sharp, Zgred Fred, Guido Offermans, Gustavo Lee, Jason Marsh, Jesse Rupe, rustunit.com, Idris Zaidi, bugcaptor, Dylan P., Gunstein Vatnar, knutwalker, Augustin Gjini, Brandon Wand, Orange_Murker, Dan White, Adam, indiedevcasts.com, Afonso Lage, Daniel Grice, Jan Klinge, Slowchop Studios, Oleksii Nosov, well, now I have to make a game with bevy, Robin Benzinger, Corvus Prudens, Brett Witty, doomy, natepiano, John Hainline, Ask Game Studio, nezuo, 0x0177b11f, Subtale, Piot, Nicholas Anderson, Torstein Grindvik, Allan Davis, TenRayTracedCats, David M. Lary, now I have to make a game with bevy, John Hainline, Ida "Iyes", CooCooCaCha, Astrago DE, Iryna Chernyshchuk, Lars Schneidenbach, Carter Anderson, Krzysztof Piskorski, Dani Ballance, Justin Turpin, Théo Degioanni, Julian Laubstein, Seraiah Kutai, Alix BOTT, Viktor Kuroljov, Jiří Švejda, Andrzej Kilijański, Charles Knudson, Doce Fernandes, Alar Okas, Katerina Marchan, jimmy james, Caleb Yates, Reshen Amin, John Munson, Jonathan Plasse, Lawrence Holcomb, Tomas Zemanovic, Stefano Schütte, Jaume Singla Valls, Aaron Friedrich, Bernd Weber, Jiwon Min