Showcases the [RelativeCursorPosition] component, used to check the position of the cursor relative to a UI node.
use bevy::{camera::Viewport, prelude::*, ui::RelativeCursorPosition};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, relative_cursor_position_system)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
Camera2d,
Camera {
// Cursor position will take the viewport offset into account
viewport: Some(Viewport {
physical_position: [200, 100].into(),
physical_size: [600, 600].into(),
..default()
}),
..default()
},
));
commands
.spawn(Node {
width: percent(100),
height: percent(100),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
})
.with_children(|parent| {
parent
.spawn((
Node {
width: px(250),
height: px(250),
margin: UiRect::bottom(px(15)),
..default()
},
BackgroundColor(Color::srgb(0.92, 0.14, 0.05)),
))
.insert(RelativeCursorPosition::default());
parent.spawn((
Text::new("(0.0, 0.0)"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
));
});
}
/// This systems polls the relative cursor position and displays its value in a text component.
fn relative_cursor_position_system(
relative_cursor_position: Single<&RelativeCursorPosition>,
output_query: Single<(&mut Text, &mut TextColor)>,
) {
let (mut output, mut text_color) = output_query.into_inner();
**output = if let Some(relative_cursor_position) = relative_cursor_position.normalized {
format!(
"({:.1}, {:.1})",
relative_cursor_position.x, relative_cursor_position.y
)
} else {
"unknown".to_string()
};
text_color.0 = if relative_cursor_position.cursor_over() {
Color::srgb(0.1, 0.9, 0.1)
} else {
Color::srgb(0.9, 0.1, 0.1)
};
}